Jeux de r�le Qu�bec - MoonZar
 
MoonZar
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Wizard

Description
Introduction
Beyond the veil of the mundane hide the secrets of absolute power. The works of beings beyond mortals, the legends of realms where gods and spirits tread, the lore of creations both wondrous and terrible—such mysteries call to those with the ambition and the intellect to rise above the common folk to grasp true might. Such is the path of the wizard. These shrewd magic-users seek, collect, and covet esoteric knowledge, drawing on cultic arts to work wonders beyond the abilities of mere mortals. While some might choose a particular field of magical study and become masters of such powers, others embrace versatility, reveling in the unbounded wonders of all magic. In either case, wizards prove a cunning and potent lot, capable of smiting their foes, empowering their allies, and shaping the world to their every desire.

Source SRD

Special rules

Wizard in Zar must specializes in one school of magic according to the PHB. However the character only need to sacrifice one opposite school.

The eight moons of magic
NameSchoolOpposite schoolColorSeason
ValaryanneInvocationEnchantmentRedSpring
CalaryanneDivinationConjurationGreenSpring
MystaryaTransmutationAbjurationPurpleSummer
ËlaryanneIllusionNecromancyYellowSummer
AurelyaEnchantmentInvocationWhiteFall
AzalmyaConjurationDivinationGreyFall
ElystryëlleAbjurationTransmutationBlueWinter
AzaëlleNecromancyIllusionBlackWinter


Conjurer have divination as an opposite school. However, they can choose another bared school instead. The spells of the divinitation school are vital for a wizard to function normally.
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