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Chevalier de Selarya, ordre du vent

Description
Introduction
Fondé il y a plusieurs centaines d'années par le premier roi de Selarya Jaer of the lake, cette ordre de chevalerie a comme but de protéger la nation Sélarienne et toutes les nations bonnes et juste du monde.

L'ordre de chevalerie est divisé en quatres groupes.

L'ordre du vent est la section des espions, éclaireurs et archés de la chevalerie.

Héraldrie : Une tornade avec flèche, lance et dague qui sont propulsé hors de celle-ci.
D� de vie
(d8)
Alignement
Pour devenir un Chevalier de Selarya, ordre de l'eau il faut avoir un alignement neutre bon.
Pr�requis
To qualify to become a knight of selarya order of wind, a character must fulfill all the following criteria.
Base Attack Bonus: +4
Skills: Move Silently 6 ranks, Hide 6 ranks, Knowledge (Local) 4 ranks, Diplomacy 4 ranks, Ride 2 ranks.
Feats: Persuasive, Stealthy
Special: Evasion.
Skills
The knight of selarya order of wind class skills (and the key ability for each skill) are Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (local) (Int), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Perform (Cha), Profession (Wis), Ride (Dex), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Spot (Wis), Swim (Str), Tumble (Dex), Use Magic Device (Cha), and Use Rope (Dex).See chapter 4 of the Player's Handbook for skill descriptions.

Nombre de skills par niveau: 6 + Modificateur d'Intelligence

Chevalier de Selarya, ordre du vent
NiveauBase AttackFortitudeR�flexeVolont�Habilit�s de classe
1+0+0+2+0Fast movement, Sneak attack +1d6, Undetectable alignment
2+1+0+3+0Scrying defense
3+2+1+3+1Sneak attack +2d6
4+3+1+4+1Magic aura
5+3+1+4+1Sneak attack +3d6
6+4+2+5+2Close combat shot
7+5+2+5+2Sneak attack +4d6
8+6+2+6+2Weapon finesse
9+6+3+6+3Sneak attack +5d6
10+7+3+7+3Deep Cover

Habilet�s de classe
Weapon and armor proficiency
The Knight of Selarya, order of water gain no proficiency with any weapon or armor.
Fast movement
A knight of the wind have to travel faster then normal to accomplish his mission or send message on the battlefield. His land speed is faster than the norm for his race by +10 feet. This benefit applies only when he is wearing no armor, light armor, or medium armor and not carrying a heavy load. Apply this bonus before modifying the knight speed because of any load carried or armor worn.
Undetectable alignment
The web of different identities and agendas inside a knight of the wind mind makes it impossible for others to detect her alignment by means of any form of divination. This ability functions like an undetectable alignment spell, except that it is always active.
Scrying defense
Starting at 2nd level, a knight of the wind adds her class level to will saves against divination (scrying) spells, as well as to spot checks made to notice the sensors created by such spells.
Magic aura
At 3rd level a knight of the wind gains the ability to use Nystul's magic aura at will with a caster level equal to her class level. Most knight of the wind use this ability to shield their own magic items from detection.
Close combat shot
At 6th level, a knight of the wind can attack with a ranged weapon while in a treathned square and not provoke an attack of opportunity.
Weapon finesse
The knigh gain the feat weapon finesse.
Deep Cover
At 10th level, a knight of the wind becomes able to quiet her mind and completely immerse herself in her cover identity. While she operates under deep cover, divination spells detect only information appropriate to her cover identity; they reveal nothing relating to her real personality.
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