This rod can extinguish Medium or smaller nonmagical fires with simply a touch (a standard
action). For the rod to be effective against other sorts of fires, the wielder must expend
1 or more of the rod’s charges.
Extinguishing a Large or larger nonmagical fire,
or a magic fire of Medium or smaller (such as that of a flaming weapon or a burning hands
spell), expends 1 charge. Continual magic flames, such as those of a weapon or a fire
creature, are suppressed for 6 rounds and flare up again after that time. To extinguish an
instantaneous fire spell, the rod must be within the area of the effect and the wielder
must have used a ready action, effectively countering the entire spell.
When
applied to Large or larger magic fires, such as those caused by fireball, flame strike, or
wall of fire, extinguishing the flames expends 2 charges from the rod.
If the
device is used upon a fire creature (a melee touch attack), it deals 6d6 points of damage
to the creature. This use requires 3 charges.
A rod of flame extinguishing has 10
charges when found. Spent charges are renewed every day, so that a wielder can expend up
to 10 charges in any 24-hour period. |