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Astarian

Dieu mineur des aventures (NG) dans le panth�on Elfique.
Description
Titre:Le voyageur
Alignement:Neutre / Bon
Portfolios:Aventure, Voyage, Exploration, Découverte, Curiosité
Domaines:Celerity, Chaos, Good, Travel.
Rang divin:Mineur
Arme divine:Épée courte
Domaines
Celerity
Your land speed is faster than the normal for your race by +10 feet. The benefit is lost if you are wearing medium or heavy armor or carrying a medium or heavy load.
Niveau 1:Expeditious Retreat: Your speed increases by 30 ft.
Niveau 2:Cat's Grace: Subject gains +4 to Dex for 1 min./level.
Niveau 3:Blur: Attacks miss subject 20% of time.
Niveau 4:Haste: One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves.
Niveau 5:Tree Stride: Step from one tree to another far away.
Niveau 6:Wind Walk: You and your allies turn vaporous and travel fast.
Niveau 7:Cat's Grace, Mass: As cat's grace, affects one subject/level.
Niveau 8:Blink, Improved: As blink, but safer and with more control.
Niveau 9:Time Stop: You act freely for 1d4+1 rounds.
Source:Spell Compendium / Complete Divine

Chaos
You cast chaos spells at +1 caster level.
Niveau 1:Protection from Law: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Niveau 2:Shatter: Sonic vibration damages objects or crystalline creatures.
Niveau 3:Magic Circle against Law: As protection spells, but 10-ft. radius and 10 min./level.
Niveau 4:Chaos Hammer: Damages and staggers lawful creatures.
Niveau 5:Dispel Law: +4 bonus against attacks by lawful creatures.
Niveau 6:Animate Objects: Objects attack your foes.
Niveau 7:Word of Chaos: Kills, confuses, stuns, or deafens nonchaotic subjects.
Niveau 8:Cloak of Chaos: +4 to AC, +4 resistance, SR 25 against lawful spells.
Niveau 9:Summon Monster IX: Calls extraplanar creature to fight for you. Cast as a chaos spell only.
Source:Player's Handook

Good
cast good spells at +1 caster level.
Niveau 1:Protection from Evil: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Niveau 2:Aid: +1 on attack rolls +1 on saves against fear, 1d8 temporary hp +1/level (max +10).
Niveau 3:Magic Circle against Evil: As protection spells, but 10-ft. radius and 10 min./level.
Niveau 4:Holy Smite: Damages and blinds evil creatures.
Niveau 5:Dispel Evil: +4 bonus against attacks by evil creatures.
Niveau 6:Blade Barrier: Wall of blades deals 1d6/level damage.
Niveau 7:Holy Word: Kills, paralyzes, slows, or deafens nongood subjects.
Niveau 8:Holy Aura: +4 to AC, +4 resistance, and SR 25 against evil spells.
Niveau 9:Summon Monster IX: Calls extraplanar creature to fight for you. Cast as a good spell only.
Source:Player's Handook

Travel
For a total time per day of 1 round per cleric level you possess, you can act normally regardless of magical effects that impede movement as if you were affected by the spell freedom of movement. This effect occurs automatically as soon as it applies, lasts until it runs out or is no longer needed, and can operate multiple times per day (up to the total daily limit of rounds). This granted power is a supernatural ability. Add Survival to your list of cleric class skills.
Niveau 1:Longstrider: Increases your speed.
Niveau 2:Locate Object: Senses direction toward object (specific or type).
Niveau 3:Fly: Subject flies at speed of 60 ft.
Niveau 4:Dimension Door: Teleports you short distance.
Niveau 5:Teleport: Instantly transports you as far as 100 miles/level.
Niveau 6:Find the Path: Shows most direct way to a location.
Niveau 7:Teleport, Greater: As teleport, but no range limit and no off-target arrival.
Niveau 8:Phase Door: Creates an invisible passage through wood or stone.
Niveau 9:Astral Projection: Projects you and companions onto Astral Plane.
Source:Player's Handook

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