JDRQ - Eden

Sol

Le dieu du soleil. dans le panth�on Solvian.
Description
Titre:Soleil créateur
Alignement:Neutre / Bon
Portfolios:Le soleil, la vie, la puissance, le rayonnement , la bonté et l’entraide mais aussi la destruction.
Domaines:Community, Destruction, Glory, Good, Healing, Sun, Wrath.
Symbole:Un soleil enflammé
Rang divin:Majeur
Arme divine:Great Sword
Description
Vénéré depuis la création de Solvius et même avant selon certaines légendes, Sol est le dieu du soleil tout puissant. Il est associé à la vie, la puissance, le rayonnement et aussi la bonté et l’entraide. Son clergé est très limité, il est vénéré seulement par ceux qu’il considère comme élus. Parmi les élus, il y a principalement des femmes et principalement des gens de classes aisées, mais certains enfant de la rue ont parfois été choisi par le dieu.
Historique
Les premières traces documentées du culte de Sol remontent à la fondation de Solvius. Avec la pierre du soleil à son front, la première reine du pays fut la première prêtresse connue. Nul ne connaît les origines mythiques de la religion, car depuis la création de leur pays, les habitants de Solvius vénèrent ce dieu.
Hi�rarchie du clerg�
Pendant des siècles, la grande prêtresse de la religion était la reine. Présentement, la plus grande prêtresse est la soeur jumelle de la reine.
Uniforme du clerg�
Les membres de la religion ont automatiquement les cheveux argent, comme quoi ce n'est pas un mortel qui choisit Sol, mais son qui choisit les mortels qui le suivront. Rare sont les membres qui n'ont pas cette caractéristique. L'uniforme a proprement parler est constituer d'une longue toge rouge sur lequel on a broder sur le devant un soleil a l'effigie du dieu.
Les grands centres de culte
Va-Sol est le plus grand centre de la religion.
Les f�tes religieuses et c�r�monies
Le solstice d'été.
Avatar et formes de manifestations
Dieu de la lumiere et du soleil, il se manifeste par un halo de lumiere blanche. Les très très rares fois où il rejoint les mortels, il a la forme d'un jeune humain d'une vingtaine d'année d'une beauté foudroyante tennant dans la main droite une grappe de raisin et dans la main gauche un serpent de feu mort
Domaines
Community
Use calm emotions as a spell-like ability once per day. Gain +2 bonus on Diplomacy checks.
Niveau 1:Bless: Allies gain +1 attack and +1 on saves against fear.
Niveau 2:Status: Monitors condition, position of allies
Niveau 3:Prayer: Allies gain +1 on most rolls, and enemies suffer -1.
Niveau 4:Tongues: Speak any language.
Niveau 5:Rary's Telepathic Bond: Link lets allies communicate.
Niveau 6:Heroes Feast: Food for 1 creature/level, cures and blesses.
Niveau 7:Refuge: Alters item to transport its possessor to you.
Niveau 8:Magnificent Mansion: Door leads to extraordimensional mansion.
Niveau 9:Heal, Mass: As heal, but with several subjects.
Source:Spell Compendium / Complete Divine

Destruction
You gain the smite power, the supernatural ability to make a single melee attack with a +4 bonus on attack rolls and a bonus on damage rolls equal to your cleric level (if you hit). You must declare the smite before making the attack. This ability is usable once per day.
Niveau 1:Inflict Light Wounds: Touch attack, 1d8 damage +1/level (max +5).
Niveau 2:Shatter: Sonic vibration damages objects or crystalline creatures.
Niveau 3:Contagion: Infects subject with chosen disease.
Niveau 4:Inflict Critical Wounds: Touch attack, 4d8 damage +1/level (max +20).
Niveau 5:Inflict Light Wounds, Mass: Deals 1d8 damage +1/level to any creatures.
Niveau 6:Harm: Deals 10 points/level damage to target.
Niveau 7:Disintegrate: Makes one creature or object vanish.
Niveau 8:Earthquake: Intense tremor shakes 80-ft.-radius.
Niveau 9:Implosion: Kills one creature/round.
Source:Player's Handook

Glory
Turn undead with a +2 bonus on the turnning check and +1d6 on the turning damage roll.
Niveau 1:Disrupt Undead: Deals 1d6 damage to one undead.
Niveau 2:Bless Weapon: Weapon strikes true against evil foes.
Niveau 3:Searing Light: Ray deals 1d8/two levels damage, more against undead.
Niveau 4:Holy Smite: Damages and blinds evil creatures.
Niveau 5:Holy Sword: Weapon becomes +5, deals +2d6 damage against evil.
Niveau 6:Bolt of Glory: Positive energy ray deals extra damage to evil outsiders and undead.
Niveau 7:Sunbeam: Beam blinds and deals 4d6 damage.
Niveau 8:Crown of Glory: you gain +4 Charisma and enthrall those who hear you.
Niveau 9:Gate: Connects two planes for travel or summoning.
Source:Spell Compendium / Complete Divine

Good
cast good spells at +1 caster level.
Niveau 1:Protection from Evil: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Niveau 2:Aid: +1 on attack rolls +1 on saves against fear, 1d8 temporary hp +1/level (max +10).
Niveau 3:Magic Circle against Evil: As protection spells, but 10-ft. radius and 10 min./level.
Niveau 4:Holy Smite: Damages and blinds evil creatures.
Niveau 5:Dispel Evil: +4 bonus against attacks by evil creatures.
Niveau 6:Blade Barrier: Wall of blades deals 1d6/level damage.
Niveau 7:Holy Word: Kills, paralyzes, slows, or deafens nongood subjects.
Niveau 8:Holy Aura: +4 to AC, +4 resistance, and SR 25 against evil spells.
Niveau 9:Summon Monster IX: Calls extraplanar creature to fight for you. Cast as a good spell only.
Source:Player's Handook

Healing
You cast healing spells at +1 caster level.
Niveau 1:Cure Light Wounds: Cures 1d8 damage +1/level (max +5).
Niveau 2:Cure Moderate Wounds: Cures 2d8 damage +1/level (max +10).
Niveau 3:Cure Serious Wounds: Cures 3d8 damage +1/level (max +15).
Niveau 4:Cure Critical Wounds: Cures 4d8 damage +1/level (max +20).
Niveau 5:Cure Light Wounds, Mass: Cures 1d8 damage +1/level (max +25) for many creatures.
Niveau 6:Heal: Cures 10 points/level of damage, all diseases and mental conditions.
Niveau 7:Regenerate: Subject’s severed limbs grow back, cures 4d8 damage +1/level (max +35).
Niveau 8:Cure Critical Wounds, Mass: Cures 4d8 damage +1/level (max +40) for many creatures.
Niveau 9:Heal, Mass: As heal, but with several subjects.
Source:Player's Handook

Sun
Once per day, you can perform a greater turning against undead in place of a regular turning. The greater turning is like a normal turning except that the undead creatures that would be turned are destroyed instead.
Niveau 1:Endure Elements: Exist comfortably in hot or cold environments.
Niveau 2:Heat Metal: Make metal so hot it damages those who touch it.
Niveau 3:Searing Light: Ray deals 1d8/two levels, more against undead.
Niveau 4:Fire Shield: Creatures attacking you take fire damage; you’re protected from heat or cold.
Niveau 5:Flame Strike: Smite foes with divine fire (1d6/level damage).
Niveau 6:Fire Seeds: Acorns and berries become grenades and bombs.
Niveau 7:Sunbeam: Beam blinds and deals 4d6 damage.
Niveau 8:Sunburst: Blinds all within 10 ft., deals 6d6 damage.
Niveau 9:Prismatic Sphere: As prismatic wall, but surrounds on all sides.
Source:Player's Handook

Wrath
Once per day, you can subtract a number of points from your Wisdom score equal to or less than your cleric level. For every 2 points you subtract from your Wisdom score, add 1 point and add them to your Strength score. You suffer all the effects of reduced Wisdom, including access to spells and bonus spells, reduction of Will saves, and penalties on Wisdom-based skills. This trade between ability scores lasts for 1 round per cleric level and cannot be ended prematurely.
Niveau 1:Rhino’s Rush†: Next charge deals double damage.
Niveau 2:Bull’s Strength: Subject gains +4 Str for 1 minute/level.
Niveau 3:Rage: Subjects gain +2 to Str and Con, +1 on Will saves, –2 to AC.
Niveau 4:Shout: Deafens all within cone and deals 5d6 sonic damage.
Niveau 5:Righteous Might: Your size increases, and you gain combat bonuses.
Niveau 6:Song of Discord: Forces subjects to attack each other.
Niveau 7:Tenser’s TransformationM: You gain combat bonuses.
Niveau 8:Shout, Greater: Devastating yell deals 10d6 sonic damage; stuns creatures, damages objects.
Niveau 9:Storm of Vengeance: Storm rains acid, lightning, and hail.
Source:Spell Compendium