JDRQ - Eden

Eclypse

Le dieu de la balance dans le panth�on Solvian.
Description
Titre:La balance celeste.
Alignement:Loyal / Neutre
Portfolios:Dualié, jour, nuit, paix, guerre, vie, mort.
Domaines:Community, Darkness, Destruction, Healing, Sun, War.
Symbole:Une Eclypse.
Rang divin:Intermédiaire
Arme divine:Sans arme.
Domaines
Community
Use calm emotions as a spell-like ability once per day. Gain +2 bonus on Diplomacy checks.
Niveau 1:Bless: Allies gain +1 attack and +1 on saves against fear.
Niveau 2:Status: Monitors condition, position of allies
Niveau 3:Prayer: Allies gain +1 on most rolls, and enemies suffer -1.
Niveau 4:Tongues: Speak any language.
Niveau 5:Rary's Telepathic Bond: Link lets allies communicate.
Niveau 6:Heroes Feast: Food for 1 creature/level, cures and blesses.
Niveau 7:Refuge: Alters item to transport its possessor to you.
Niveau 8:Magnificent Mansion: Door leads to extraordimensional mansion.
Niveau 9:Heal, Mass: As heal, but with several subjects.
Source:Spell Compendium / Complete Divine

Darkness
Character gains the feat Blind fighting.
Niveau 1:Obscuring Mist: Fog surround you.
Niveau 2:Blindness/Deafness: Makes subject blinded of deafned.
Niveau 3:Blacklight:Create an area of total darkness.
Niveau 4:Armor of Darkness: Shroud grants deflection bonus, darkvision, and other effects.
Niveau 5:Darkbolt: Multiple bolts deal 2d8 damage and daze creatures.
Niveau 6:Prying Eyes: 1d4+1/level floating eyes scout for you.
Niveau 7:Nightmare: Sends vision dealing 1d10 damage, fatigue.
Niveau 8:Power Word Blind: Blinds creature with 200 hp or less.
Niveau 9:Power Word Kill: Kills one creature with 100 hp or less.
Source:Spell Compendium

Destruction
You gain the smite power, the supernatural ability to make a single melee attack with a +4 bonus on attack rolls and a bonus on damage rolls equal to your cleric level (if you hit). You must declare the smite before making the attack. This ability is usable once per day.
Niveau 1:Inflict Light Wounds: Touch attack, 1d8 damage +1/level (max +5).
Niveau 2:Shatter: Sonic vibration damages objects or crystalline creatures.
Niveau 3:Contagion: Infects subject with chosen disease.
Niveau 4:Inflict Critical Wounds: Touch attack, 4d8 damage +1/level (max +20).
Niveau 5:Inflict Light Wounds, Mass: Deals 1d8 damage +1/level to any creatures.
Niveau 6:Harm: Deals 10 points/level damage to target.
Niveau 7:Disintegrate: Makes one creature or object vanish.
Niveau 8:Earthquake: Intense tremor shakes 80-ft.-radius.
Niveau 9:Implosion: Kills one creature/round.
Source:Player's Handook

Healing
You cast healing spells at +1 caster level.
Niveau 1:Cure Light Wounds: Cures 1d8 damage +1/level (max +5).
Niveau 2:Cure Moderate Wounds: Cures 2d8 damage +1/level (max +10).
Niveau 3:Cure Serious Wounds: Cures 3d8 damage +1/level (max +15).
Niveau 4:Cure Critical Wounds: Cures 4d8 damage +1/level (max +20).
Niveau 5:Cure Light Wounds, Mass: Cures 1d8 damage +1/level (max +25) for many creatures.
Niveau 6:Heal: Cures 10 points/level of damage, all diseases and mental conditions.
Niveau 7:Regenerate: Subject’s severed limbs grow back, cures 4d8 damage +1/level (max +35).
Niveau 8:Cure Critical Wounds, Mass: Cures 4d8 damage +1/level (max +40) for many creatures.
Niveau 9:Heal, Mass: As heal, but with several subjects.
Source:Player's Handook

Sun
Once per day, you can perform a greater turning against undead in place of a regular turning. The greater turning is like a normal turning except that the undead creatures that would be turned are destroyed instead.
Niveau 1:Endure Elements: Exist comfortably in hot or cold environments.
Niveau 2:Heat Metal: Make metal so hot it damages those who touch it.
Niveau 3:Searing Light: Ray deals 1d8/two levels, more against undead.
Niveau 4:Fire Shield: Creatures attacking you take fire damage; you’re protected from heat or cold.
Niveau 5:Flame Strike: Smite foes with divine fire (1d6/level damage).
Niveau 6:Fire Seeds: Acorns and berries become grenades and bombs.
Niveau 7:Sunbeam: Beam blinds and deals 4d6 damage.
Niveau 8:Sunburst: Blinds all within 10 ft., deals 6d6 damage.
Niveau 9:Prismatic Sphere: As prismatic wall, but surrounds on all sides.
Source:Player's Handook

War
Free Martial Weapon Proficiency with deity’s favored weapon (if necessary) and Weapon Focus with the deity’s favored weapon.
Niveau 1:Magic Weapon: Weapon gains +1 bonus.
Niveau 2:Spiritual Weapon: Magical weapon attacks on its own.
Niveau 3:Magic Vestment: Armor or shield gains +1 enhancement per four levels.
Niveau 4:Divine Power: You gain attack bonus, +6 to Str, and 1 hp/level.
Niveau 5:Flame Strike: Smite foes with divine fire (1d6/level damage).
Niveau 6:Blade Barrier: Wall of blades deals 1d6/level damage.
Niveau 7:Power Word Blind: Blinds creature with 200 hp or less.
Niveau 8:Power Word Stun: Stuns creature with 150 hp or less.
Niveau 9:Power Word Kill: Kills creature with 100 hp or less.
Source:Player's Handook