JDRQ - Eden

Sham

Description
Titre:Mère créatrice.
Alignement:Chaotique / Bon
Portfolios:Déesse des plaisir, des femmes de la nature et de la fertilité
Domaines:Chaos, Community, Good, Liberation, Plant, Lust, Family.
Symbole:Trois tiges de blés devant une grange.
Arme divine:Katana
Description
Mère de toute création, Le culte de Sham est vaste et important. Elle préside au semance et au récolte. De plus, Sham protège chaque animaux.
Historique
Sham est la déesse primordiale du plaisir. C'est la choisie du créateur à cette tâche. Selon les légende on dit que son marie fut maudit à vivre en loup ce qui la rapprocha de la nature. On ignore tout d'elle. Sa némésis est Nimu.
Hi�rarchie du clerg�
Le clergé est très disparate et il n'existe pas une hierarchie fixe. Chacune des Églises est autonomes et tous les délégués ce rencontre 2 fois par année dans la cathédrale de Soval au printemps et dans la basilik de Roal à l'automne ou chacun discute de l'évolution de la foi. Sham est aussi vénéré par des chevalier de la liberté. Ils forment un ordre à part qui agissent indépendement.
Uniforme du clergďż˝
L'uniforme du clergé est aguichant et apparant. On cherche a émoustillé les plaisir. De plus on ne veut pas cacher la nature du corps humain.
Les grands centres de culte
Soval et Roal
Les f�tes religieuses et c�r�monies
La période des semence est une période très festive pour les suivant de Sham de même que dans les récoltes. Chaque printemps, les jeunes filles déposent des oeufs de cailles dans le champs, chacun décoré particulièrement. Les hommes les recherchent. Les oeufs étant très petit, peu son retrouvé, mais les jeunes hommes qui ramènent un oeuf pourront demander la main de la jeune fille qui l'a créer et leur union sera béni par Sham.
Avatar et formes de manifestations
Sham prend plusieurs forment pour se manifester aux mortels. Souvent elle va avoir la forme d'un parfums exotique mais terriblement aphrodisiaque. Parfois, elle va se présenté sous la forme d'une animal, de sexe femelle, noire immaculée. Sommes toute, l'avatar est une jeune fille de 17-18 ans, à la peau jaune et aux yeux bridés. Elle est toujours très élégante, et très bien vêtue quoique trèes légèrement.
Domaines
Chaos
You cast chaos spells at +1 caster level.
Niveau 1:Protection from Law: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Niveau 2:Shatter: Sonic vibration damages objects or crystalline creatures.
Niveau 3:Magic Circle against Law: As protection spells, but 10-ft. radius and 10 min./level.
Niveau 4:Chaos Hammer: Damages and staggers lawful creatures.
Niveau 5:Dispel Law: +4 bonus against attacks by lawful creatures.
Niveau 6:Animate Objects: Objects attack your foes.
Niveau 7:Word of Chaos: Kills, confuses, stuns, or deafens nonchaotic subjects.
Niveau 8:Cloak of Chaos: +4 to AC, +4 resistance, SR 25 against lawful spells.
Niveau 9:Summon Monster IX: Calls extraplanar creature to fight for you. Cast as a chaos spell only.
Source:Player's Handook

Community
Use calm emotions as a spell-like ability once per day. Gain +2 bonus on Diplomacy checks.
Niveau 1:Bless: Allies gain +1 attack and +1 on saves against fear.
Niveau 2:Status: Monitors condition, position of allies
Niveau 3:Prayer: Allies gain +1 on most rolls, and enemies suffer -1.
Niveau 4:Tongues: Speak any language.
Niveau 5:Rary's Telepathic Bond: Link lets allies communicate.
Niveau 6:Heroes Feast: Food for 1 creature/level, cures and blesses.
Niveau 7:Refuge: Alters item to transport its possessor to you.
Niveau 8:Magnificent Mansion: Door leads to extraordimensional mansion.
Niveau 9:Heal, Mass: As heal, but with several subjects.
Source:Spell Compendium / Complete Divine

Good
cast good spells at +1 caster level.
Niveau 1:Protection from Evil: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Niveau 2:Aid: +1 on attack rolls +1 on saves against fear, 1d8 temporary hp +1/level (max +10).
Niveau 3:Magic Circle against Evil: As protection spells, but 10-ft. radius and 10 min./level.
Niveau 4:Holy Smite: Damages and blinds evil creatures.
Niveau 5:Dispel Evil: +4 bonus against attacks by evil creatures.
Niveau 6:Blade Barrier: Wall of blades deals 1d6/level damage.
Niveau 7:Holy Word: Kills, paralyzes, slows, or deafens nongood subjects.
Niveau 8:Holy Aura: +4 to AC, +4 resistance, and SR 25 against evil spells.
Niveau 9:Summon Monster IX: Calls extraplanar creature to fight for you. Cast as a good spell only.
Source:Player's Handook

Liberation
If you are affected by a charm, complusion, or feat effect and fail your saving throw, you can attempt it again 1 round later at the same DC. You get only this one extra chance to succeed on your saving throw. This granted power is considered a supernatural ability.
Niveau 1:Omen Peril: You know how dangerous the future will be.
Niveau 2:Undetectable Alignment: Conceals alignment for 24 hours.
Niveau 3:Rage: Subjects gain +2 to Str and Con, +1 on Will saves, -2 to AC.
Niveau 4:Freedom of Movement: Subject moves normally despite impediments.
Niveau 5:Break Enchantment: Frees subjects from enchantments, alterations, curses, and petrification.
Niveau 6:Dispel Magic, Greater: As dispel magic, but up to +20 on check.
Niveau 7:Refuge: Alters item to transport its possessor to you.
Niveau 8:Mind Blank: Subject is immune to mental/emotional magic and scrying.
Niveau 9:Unbinding: Free everyone in range from spell that constrain or bind.
Source:Spell Compendium / Complete Divine

Plant
Rebuke or command plant creatures as an evil cleric rebukes or commands undead. Use this ability a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability. Add Knowledge (nature) to your list of cleric class skills.
Niveau 1:Entangle: Plants entangle everyone in 40-ft.-radius.
Niveau 2:Barkskin: Grants +2 (or higher) enhancement to natural armor.
Niveau 3:Plant Growth: Grows vegetation, improves crops.
Niveau 4:Command Plants: Sway the actions of one or more plant creatures.
Niveau 5:Wall of Thorns: Thorns damage anyone who tries to pass.
Niveau 6:Repel Wood: Pushes away wooden objects.
Niveau 7:Animate Plants: One or more trees animate and fight for you.
Niveau 8:Control Plants: Control actions of one or more plant creatures.
Niveau 9:Shambler: Summons 1d4+2 shambling mounds to fight for you.
Source:Player's Handook

Lust
Once per day as a free action, you gain an enhancement bonus to Charisma equal to your cleric level. The power lasts for 1 round. .
Niveau 1:Charm Person: Makes one person your friend.
Niveau 2:Invisibility: Subject is invisible for 1 minute/level or until it attacks.
Niveau 3:Clairaudience/Clairvoyance: See or hear at a distance for 1 minute/level.
Niveau 4:Planar Ally, LesserX: Exchange services with a 6 HD extraplanar creature.
Niveau 5:Scrying : Spies on subject from a distance.
Niveau 6:Symbol of Persuasion : Triggered rune charms nearby creatures.
Niveau 7:Refuge : Alters item to transport its possessor to you.
Niveau 8:Sympathy : Object or location attracts certain creatures.
Niveau 9:Trap the Soul : Imprisons subject within gem.
Source:Spell Compendium

Family
Once per day as a free action, you can protect a number of creatures equal to your Charisma modifier (minimum one creature) with a +4 dodge bonus to AC. This ability lasts 1 round per level. An affected creature loses this protection if it moves more than 10 feet from you. You can affect yourself with this ability.
Niveau 1:Bless: Allies gain +1 on attack rolls and saves against fear.
Niveau 2:Shield Other : You take half of subject’s damage.
Niveau 3:Helping Hand: Ghostly hand leads subject to you.
Niveau 4:Imbue with Spell Ability: Transfer spells to subject.
Niveau 5:Rary’s Telepathic Bond: Link lets allies communicate.
Niveau 6:Heroes’ Feast: Food for one creature/level cures and grants combat bonuses.
Niveau 7:Refuge : Alters item to transport its possessor to you.
Niveau 8:Protection from Spells : Confers +8 resistance bonus.
Niveau 9:Prismatic Sphere: As prismatic wall, but surrounds on all sides.
Source:Spell Compendium