JDRQ - Eden

Verek

Description
Titre:l'ancien
Alignement:Chaotique / Mauvais
Portfolios:Dieu de la terreur des mort vivant et de la pourriture
Domaines:Death, Deathbound, Destruction, Evil, Necromancy, Pestilence, Hatred.
Symbole:Une main en décomposition
Arme divine:Scythe
Description
Verek est le dieux le plus ancien du panthéon. Il est le patron maudit des mort vivant et des créatures terrifiante. Beaucoup de goblinoide le vénère. Souvent, quand les malédictions sont lancé, on l'invoque "Que Verek maudisse ta descendance"
Historique
Verek est le dieu primordiale des mort-vivants. C'est le choisi du créateur à cette tâche. Il est très ancien et il utilise sa compétence divine afin d'affirmer son authorité sur les dieux novices. Son némésis est Ilios.
Hi�rarchie du clerg�
Le clergé est souterrain. Seul les initiés connaissent la hierarchie. Selon les rumeurs, il faut accepter la non-vie pour monter jusqu'à un certain niveau.
Uniforme du clerg�
noir et en décomposition.
Les grands centres de culte
Les grandes villes, ils prolifèrent souvent dans les Égouts. Souvent aussi dans la nature, la végétation meurt à proximité de leur repère.
Les f�tes religieuses et c�r�monies
Les fêtes les plus importantes connue est la "Renaissance" quand un mortel devient un mort-vivant. C'est une grande cérémonie.
Avatar et formes de manifestations
Les manifestation de Verek sont terrifiantes, pouvant même rendre les gens fous. On sait qu'il nous observe quand la végétation meurt a vu d'oeil autour de soit. On sait qu'il nous épies que les animaux tombe en rage et nous fui. Nul n'a vu le visage de son avatar car ce dernier est masqué. Il a au moins une main squelettique.
Domaines
Death
You may use a death touch once per day. Your death touch is a supernatural ability that produces a death effect. You must succeed on a melee touch attack against a living creature (using the rules for touch spells). When you touch, roll 1d6 per cleric level you possess. If the total at least equals the creature’s current hit points, it dies (no save).
Niveau 1:Cause Fear: One creature of 5 HD or less flees for 1d4 rounds.
Niveau 2:Death Knell: Kill dying creature and gain 1d8 temporary hp, +2 to Str, and +1 caster level.
Niveau 3:Animate Dead: Creates undead skeletons and zombies.
Niveau 4:Death Ward: Grants immunity to death spells and negative energy effects.
Niveau 5:Slay Living: Touch attack kills subject.
Niveau 6:Create Undead: Create ghouls, ghasts, mummies, or mohrgs.
Niveau 7:Destruction: Kills subject and destroys remains.
Niveau 8:Create Greater Undead: Create shadows, wraiths, spectres or devourers.
Niveau 9:Wail of the Banshee: Kills one creature/level.
Source:Player's Handook

Deathbound
Your limit for creating undead animated with spells increase to three times your caster level instead of the normal two times caster level.
Niveau 1:Chill of the grave: Ray cause cold damage.
Niveau 2:Blade of Pain and Fear: Creates blade of snashing teeth.
Niveau 3:Fangs of the Vampire King: Grow vampire fangs.
Niveau 4:Wither Limb: Cause enemy's limbs to wither.
Niveau 5:Revive Undead: Restores undeath to undead that was destroyed up to 1 day/level ago.
Niveau 6:Awaken Undead: Grand sentience to otherwise mindless undead.
Niveau 7:Avasculate: Reduce foe to 0 hp and stun foe for 1 round by purging blood vessels.
Niveau 8:Avasculate Mass: Reduce foe to 0 hp and stun foe for 1 round by purging blood vessels, wich can trap creatures in 20-ft. radius from victim.
Niveau 9:Wail of the Banshee: Kills one creature/level.
Source:Spell Compendium / Libris Mortis

Destruction
You gain the smite power, the supernatural ability to make a single melee attack with a +4 bonus on attack rolls and a bonus on damage rolls equal to your cleric level (if you hit). You must declare the smite before making the attack. This ability is usable once per day.
Niveau 1:Inflict Light Wounds: Touch attack, 1d8 damage +1/level (max +5).
Niveau 2:Shatter: Sonic vibration damages objects or crystalline creatures.
Niveau 3:Contagion: Infects subject with chosen disease.
Niveau 4:Inflict Critical Wounds: Touch attack, 4d8 damage +1/level (max +20).
Niveau 5:Inflict Light Wounds, Mass: Deals 1d8 damage +1/level to any creatures.
Niveau 6:Harm: Deals 10 points/level damage to target.
Niveau 7:Disintegrate: Makes one creature or object vanish.
Niveau 8:Earthquake: Intense tremor shakes 80-ft.-radius.
Niveau 9:Implosion: Kills one creature/round.
Source:Player's Handook

Evil
You cast evil spells at +1 caster level.
Niveau 1:Protection from Good: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Niveau 2:Desecrate: Fills area with negative energy, making undead stronger.
Niveau 3:Magic Circle against Good: As protection spells, but 10-ft. radius and 10 min./level.
Niveau 4:Unholy Blight: Damages and sickens good creatures.
Niveau 5:Dispel Good: +4 bonus against attacks by good creatures.
Niveau 6:Create Undead: Create ghouls, ghasts, mummies, or mohrgs.
Niveau 7:Blasphemy: Kills, paralyzes, weakens, or dazes nonevil subjects.
Niveau 8:Unholy Aura: +4 to AC, +4 resistance, SR 25 against good spells.
Niveau 9:Summon Monster IX: Calls extraplanar creature to fight for you. Cast as an evil spell only.
Source:Player's Handook

Necromancy
You cast all necromancy spells at +1 caster level.
Niveau 1:Ray of Enfeeblement
Niveau 2:Spectral Hand
Niveau 3:Vampiric Touch
Niveau 4:Enervation
Niveau 5:Magic Jar
Niveau 6:Undeath ot Death
Niveau 7:Finger of Death
Niveau 8:Horrid Wilting
Niveau 9:Wail of the banshee
Source:MoonZar

Pestilence
Immunity to the effects of all diseases, though clerics with this power can still carry infectious diseases.
Niveau 1:Doom: One subject suffers -2 on attacks, damage, saves, and checks.
Niveau 2:Summon Swarm: Summons swarm of bats, rats, or spiders.
Niveau 3:Contagion: Infects subject with chosen disease.
Niveau 4:Poison: Touch deals 1d10 Con damage, repeats in 1 min.
Niveau 5:Plague of Rats: Summons horde of diseased rats.
Niveau 6:Curse of Lycanthropy: Causes temporary lycanthropy, one subject/level.
Niveau 7:Scourge: Inflicts a disease that must be magically cured, one subject/level.
Niveau 8:Create Greater Undead: Create shadows, wraiths, spectres, or devourers. May only be used to create mummies.
Niveau 9:Otyugh Swarm: Creates 3d4 otyughs or 1d3+1 Huge otyughs.
Source:Spell Compendium / Complete Divine

Hatred
Once per day as a free action, choose one opponent. Against that foe you gain a +2 profane bonus on attack rolls, saving throws, and Armor Class for 1 minute.
Niveau 1:Doom: One subject takes –2 on attack rolls, damage rolls,saves, and checks.
Niveau 2:Scare: Panics creatures of less than 6 HD.
Niveau 3:Bestow Curse: –6 to an ability score; –4 on attack rolls,saves, and checks; or 50% chance of losing each action.
Niveau 4:Rage: Gives +2 to Str and Con, +1 on Will saves, –2 to AC.
Niveau 5:Righteous Might: Your size increases and you gain combat bonuses.
Niveau 6:Forbiddance : Blocks planar travel, damages creatures of different alignment.
Niveau 7:Blasphemy: Kills, paralyzes, weakens, or dazes non-evil subject.
Niveau 8:Antipathy: Object or location affected by spell repels certain creatures.
Niveau 9:Wail of the Banshee: Kills one creature/level.
Source:Spell Compendium