JDRQ - Eden

Nimu

Description
Titre:La sanglante
Alignement:Chaotique / Mauvais
Portfolios:Déesse de la corruption, de la mutilation, de la folie, de la haine et de l'assassinat
Domaines:Chaos, Destruction, Evil, Greed, Hatred, Madness, Pain, Envy.
Symbole:Une fée aux ailes arrachées.
Arme divine:Un fouet
Description
Nimu est une déesse corrompu par la jalousie et la cupidité. Elle en a toujours voulu à Sham, ressentant pour la déesse de la fertilité, un mélange d'amour et de haine. Son objectif est de transformer le monde en un tableau sanglant.
Historique
Nimu est la déesse primordiale de la folie. C'est la choisie du créateur à cette tâche. On dit que par jalousie, elle aurait transformer le mari de Sham en Loup. Elle est connu comme étant le nom de reine de glace, car quand elle entre dans une pièce, tout ce gèle... Sa némésis est Sham.
Hi�rarchie du clerg�
Le clergé est très disparate et il n'existe pas une hierarchie fixe. Chacune des Églises est autonomes et tous les délégués ce rencontre 2 fois par année dans la cathédrale de Soval au printemps et dans la basilik de Roal à l'automne ou chacun discute de l'évolution de la foi. Sham est aussi vénéré par des chevalier de la liberté. Ils forment un ordre à part qui agissent indépendement.
Uniforme du clerg�
Une robe déchirée bleu océan
Les grands centres de culte
Istobal
Les f�tes religieuses et c�r�monies
Il n'y a aucune fête dans le calendrier pour Nimu, alors, par jalousie, elle tente de ruiner celles des autres divinités.
Avatar et formes de manifestations
Il y a deux manifestations principales à Nimu. La première est un pleure ou un rire de femme dans le brouillard. Autant le rire que le pleure ont l'air dément. Le deuxième est lorsque l'eau ce transforme en sang... Son avatar ressemble à une jeune femme aux longs cheveux bleux, presques nue, couverte de coupure. Dans son dos, deux moignons d'ailes saigne abondamment
Domaines
Chaos
You cast chaos spells at +1 caster level.
Niveau 1:Protection from Law: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Niveau 2:Shatter: Sonic vibration damages objects or crystalline creatures.
Niveau 3:Magic Circle against Law: As protection spells, but 10-ft. radius and 10 min./level.
Niveau 4:Chaos Hammer: Damages and staggers lawful creatures.
Niveau 5:Dispel Law: +4 bonus against attacks by lawful creatures.
Niveau 6:Animate Objects: Objects attack your foes.
Niveau 7:Word of Chaos: Kills, confuses, stuns, or deafens nonchaotic subjects.
Niveau 8:Cloak of Chaos: +4 to AC, +4 resistance, SR 25 against lawful spells.
Niveau 9:Summon Monster IX: Calls extraplanar creature to fight for you. Cast as a chaos spell only.
Source:Player's Handook

Destruction
You gain the smite power, the supernatural ability to make a single melee attack with a +4 bonus on attack rolls and a bonus on damage rolls equal to your cleric level (if you hit). You must declare the smite before making the attack. This ability is usable once per day.
Niveau 1:Inflict Light Wounds: Touch attack, 1d8 damage +1/level (max +5).
Niveau 2:Shatter: Sonic vibration damages objects or crystalline creatures.
Niveau 3:Contagion: Infects subject with chosen disease.
Niveau 4:Inflict Critical Wounds: Touch attack, 4d8 damage +1/level (max +20).
Niveau 5:Inflict Light Wounds, Mass: Deals 1d8 damage +1/level to any creatures.
Niveau 6:Harm: Deals 10 points/level damage to target.
Niveau 7:Disintegrate: Makes one creature or object vanish.
Niveau 8:Earthquake: Intense tremor shakes 80-ft.-radius.
Niveau 9:Implosion: Kills one creature/round.
Source:Player's Handook

Evil
You cast evil spells at +1 caster level.
Niveau 1:Protection from Good: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Niveau 2:Desecrate: Fills area with negative energy, making undead stronger.
Niveau 3:Magic Circle against Good: As protection spells, but 10-ft. radius and 10 min./level.
Niveau 4:Unholy Blight: Damages and sickens good creatures.
Niveau 5:Dispel Good: +4 bonus against attacks by good creatures.
Niveau 6:Create Undead: Create ghouls, ghasts, mummies, or mohrgs.
Niveau 7:Blasphemy: Kills, paralyzes, weakens, or dazes nonevil subjects.
Niveau 8:Unholy Aura: +4 to AC, +4 resistance, SR 25 against good spells.
Niveau 9:Summon Monster IX: Calls extraplanar creature to fight for you. Cast as an evil spell only.
Source:Player's Handook

Greed
You gain a +2 competence bonus on Apparaise, Open Lock, and Slight of Hand checks.
Niveau 1:Cheat: Caster rerolls when determining the success of a game of chance.
Niveau 2:Entice Gift: Subject gives caster what it's holding.
Niveau 3:Knock: Opens locked or magically sealed door.
Niveau 4:Fire Trap: Opened object deals 1d4 damage +1/level.
Niveau 5:Fabricate: Transforms raw materials into finished items.
Niveau 6:Guard and Wards: Array of magic effects protects area.
Niveau 7:Teleport Object: As teleport, but affects a touched object.
Niveau 8:Phantasmal Thief: Creates an unseen force that steals from others.
Niveau 9:Sympathy: Object or location attracts certain creatures.
Source:Spell Compendium / Draconomicon

Hatred
Choose one opponent. Against that opponent you gain a +2 profane bonus on attack rolls, saving thrown, and armor class for 1 minute. This supernatural ability is usable once per day as a freen action.
Niveau 1:Doom:
Niveau 2:Scare:
Niveau 3:Bestow Curse:
Niveau 4:Song of Discord:
Niveau 5:Righteous Might:
Niveau 6:Forbiddance:
Niveau 7:Blasphemy:
Niveau 8:Antipathy:
Niveau 9:Wail of the Banshee:
Source:Spell Compendium / Lords of Madness

Madness
Your insanity gives you insight. You substract 1 from all Wisdom- based skill checks and all Will saves. However once per day, you can see and act with the clarity of true madness. Add one-half your level in a single Wisdom-based skill check or Will save. You must choose to use this benefit before the check or save is rolled.
Niveau 1:Confusion, Lesser: One creature acts randomly for one round.
Niveau 2:Touch of Madness: Dazes one creature for 1 round/level.
Niveau 3:Rage: Subjects gain +2 to Str and Con, +1 on Will saves, -2 to AC.
Niveau 4:Confusion: Subjects behave oddly for 1 round/level.
Niveau 5:Bolts of Bedevilment: One day/round, dazes 1d3 rounds.
Niveau 6:Phantasmal Killer: Fearsome illusion kills one creature or deals 3d6 damage.
Niveau 7:Insanity: Subject suffers continuous confusion.
Niveau 8:Maddening Scream: Subject had -4 AC, no shield, Reflex save on 20 only.
Niveau 9:Weird: As phantasmal killer, but affects all within 30 ft.
Source:Spell Compendium / Complete Divine

Pain
You may use a pain touch once per day. Make a melee touch attack against a living creature, which bestows on that creature a -2 penalty on all attack rolls, saving throws, skill checks and ability checks.
Niveau 1:Doom
Niveau 2:Scare
Niveau 3:Bestow Curse
Niveau 4:Enervation
Niveau 5:Symbol of Pain
Niveau 6:Harm
Niveau 7:Eyebite
Niveau 8:Horrid Wilting
Niveau 9:Soul Bind
Source:MoonZar

Envy
Add Bluff to your list of cleric class skills. In addition, you cast spells that damage or drain ability scores or bestow negative levels at +1 caster level.
Niveau 1:Disguise Self: Changes your appearance.
Niveau 2:Ray of Enfeeblement: Ray deals 1d6+1/2 levels Str
Niveau 3:Touch of Idiocy: Subject takes 1d6-point penalty to Int,
Niveau 4:Vampiric Touch: Touch deals 1d6/2 levels damage; caster
Niveau 5:Crushing Despair: Subjects take –2 on attack rolls,
Niveau 6:Magic Jar : Enables possession of another creature.
Niveau 7:Limited Wish : Alters reality—within spell limits.
Niveau 8:Simulacrum : Creates partially real double of a creature.
Niveau 9:Wish : As limited wish, but with fewer limits.
Source:Spell Compendium