JDRQ - Eden

Axallielle

Description
Titre:La chevalière
Alignement:Loyal / Bon
Portfolios:Pureté, lumière, délicatesse, féminité
Domaines:Glory, Good, Law, Purification, Sun, Courage.
Symbole:Une épée longue gravée sur une feuille de boulot.
Arme divine:épée longue
Description
Axallielle est la cousine d'Abeän. Sa mère est la soeur du père d'Albeän et son père est une fée de la lumière. Elle a apprit à être pure comme la lumière et surtout, à défendre sa pureté coute que coute. Elle est très jolie, elle est douce et délicate. Elle respire la fraicheur. Bien qu'elle représente la féminité, elle a autant de suivant mâle et femelle, il s'agit simplement d'une manière d'être.
Historique
Axallielle, tout comme Tomaëz, décida de suivre son cousin afin de le protéger. Elle fut la première volontaire. Une fois sur le continent, elle du battre Holom et Sabor, une lych et un vampire qui avait absorbé la vie d'une bonne partie de la forêt. Elle détruisit le vampire en s'illuminant comme le soleil et elle enferma l'âme de la lych dans son phylactère qu'elle garde avec elle en tout temps afin d'éviter qu'il ne s'échappe.
Hi�rarchie du clerg�
Le croisé du roi est le grand prêtre de la religion. Les suivant de la religion dépendent de lui directement par le billet de ses assistants.
Uniforme du clerg�
Un tabar d'un blanc pure sur une armure parfaitement brillante.
Les grands centres de culte
l'empire elfique
Les f�tes religieuses et c�r�monies
Durant l'équinoxe d'été, on fête la déesse en dansant et en brulant des feuilles de bouleau
Avatar et formes de manifestations
Un rayon de lumière, une pousse de boulot et une jeune elfe lumineuse, très jolie, en armure.
Domaines
Glory
Turn undead with a +2 bonus on the turnning check and +1d6 on the turning damage roll.
Niveau 1:Disrupt Undead: Deals 1d6 damage to one undead.
Niveau 2:Bless Weapon: Weapon strikes true against evil foes.
Niveau 3:Searing Light: Ray deals 1d8/two levels damage, more against undead.
Niveau 4:Holy Smite: Damages and blinds evil creatures.
Niveau 5:Holy Sword: Weapon becomes +5, deals +2d6 damage against evil.
Niveau 6:Bolt of Glory: Positive energy ray deals extra damage to evil outsiders and undead.
Niveau 7:Sunbeam: Beam blinds and deals 4d6 damage.
Niveau 8:Crown of Glory: you gain +4 Charisma and enthrall those who hear you.
Niveau 9:Gate: Connects two planes for travel or summoning.
Source:Spell Compendium / Complete Divine

Good
cast good spells at +1 caster level.
Niveau 1:Protection from Evil: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Niveau 2:Aid: +1 on attack rolls +1 on saves against fear, 1d8 temporary hp +1/level (max +10).
Niveau 3:Magic Circle against Evil: As protection spells, but 10-ft. radius and 10 min./level.
Niveau 4:Holy Smite: Damages and blinds evil creatures.
Niveau 5:Dispel Evil: +4 bonus against attacks by evil creatures.
Niveau 6:Blade Barrier: Wall of blades deals 1d6/level damage.
Niveau 7:Holy Word: Kills, paralyzes, slows, or deafens nongood subjects.
Niveau 8:Holy Aura: +4 to AC, +4 resistance, and SR 25 against evil spells.
Niveau 9:Summon Monster IX: Calls extraplanar creature to fight for you. Cast as a good spell only.
Source:Player's Handook

Law
You cast law spells at +1 caster level.
Niveau 1:Protection from Chaos: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Niveau 2:Calm Emotions: Calms creatures, negating emotion effects.
Niveau 3:Magic Circle against Chaos: As protection spells, but 10-ft. radius and 10 min./level.
Niveau 4:Order’s Wrath: Damages and dazes chaotic creatures.
Niveau 5:Dispel Chaos: +4 bonus against attacks by chaotic creatures.
Niveau 6:Hold Monster: As hold person, but any creature.
Niveau 7:Dictum: Kills, paralyzes, slows, or deafens nonlawful subjects.
Niveau 8:Shield of Law: +4 to AC, +4 resistance, and SR 25 against chaotic spells.
Niveau 9:Summon Monster IX: Calls extraplanar creature to fight for you. Cast as a law spell only.
Source:Player's Handook

Purification
You cast abjuration spells at +1 caster level.
Niveau 1:Nimbus of light: Sunlight illuminates you until released as an attack for 1d8 +1/level damage.
Niveau 2:Deific Vengeance: Deity's punishment deals 1d6 damage/two caster levels (max 5d6).
Niveau 3:Recitation: Your allies get bonus on attacks and saves, and your foes get penalties.
Niveau 4:Castigate: Verbal rebuke deafens all who hear and damages those whose alignment differs from yours.
Niveau 5:Dance of the Unicorn: Purifying mist washes the air clean of smoke, dust, and poisons.
Niveau 6:Fires of Purity: Target burst into magical flame, becoming a dangerous weapon.
Niveau 7:Righteous Wrath of the Faithful: Your allies get bonuses, especially if they worship your deity.
Niveau 8:Sunburst: Blinds all within 10 ft., deals 6d6 damage.
Niveau 9:Visage of the Deity, Greater: As lesser visage of the deity, but you become half-celestial or half-fiendish.
Source:Spell Compedium / Complete Divine

Sun
Once per day, you can perform a greater turning against undead in place of a regular turning. The greater turning is like a normal turning except that the undead creatures that would be turned are destroyed instead.
Niveau 1:Endure Elements: Exist comfortably in hot or cold environments.
Niveau 2:Heat Metal: Make metal so hot it damages those who touch it.
Niveau 3:Searing Light: Ray deals 1d8/two levels, more against undead.
Niveau 4:Fire Shield: Creatures attacking you take fire damage; you’re protected from heat or cold.
Niveau 5:Flame Strike: Smite foes with divine fire (1d6/level damage).
Niveau 6:Fire Seeds: Acorns and berries become grenades and bombs.
Niveau 7:Sunbeam: Beam blinds and deals 4d6 damage.
Niveau 8:Sunburst: Blinds all within 10 ft., deals 6d6 damage.
Niveau 9:Prismatic Sphere: As prismatic wall, but surrounds on all sides.
Source:Player's Handook

Courage
You radiate an aura of courage that grants all allies within 10 feet (including yourself) a +4 morale bonus on saving throws againts fear effects. This ability functions only while you are conscious.
Niveau 1:Remove Fear: Suppresses fear or give +4 on saves against fear for one subject + one per 4 levels.
Niveau 2:Aid: +1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10).
Niveau 3:Cloak of Bravery: You and your allies gain a bonus on saves against fear.
Niveau 4:Heroism: Gives +2 bonus on attack rolls, saves, skill checks.
Niveau 5:Valiant Fury: +4 str, con; +2 will saves, extra attack.
Niveau 6:Heroes Feast: Food for one creature/level cures and grants combat bonuses.
Niveau 7:Heroism, Greater: Gives a +4 bonus on attack rolls, saves, skill checks; immunity to fear, temporary hp.
Niveau 8:Lion Roar: Deal 1d8 points of damage/2 levels to enemies; allies get +1 on attacks and saves against fear, temporary hp.
Niveau 9:Cloak of Bravery, Greater: You and your allies become immune to fear and get +2 bonus on attacks.
Source:Spell Compendium