| Cold | | You can turn or destroy fire creatures as a good cleric turns undead.
You can also rebuke or command cold creatures as an evil cleric
rebukes undead. Use these abilities a total number of times
per day equal to 3 + your Charisma modifier. This granted power is a
supernatural ability. | | Niveau 1: | Chill Touch: One touch/level deals 1d6 damage and possibly 1 Str damage. | | Niveau 2: | Chill Metal: Cold metal damages those who touch it. | | Niveau 3: | Sleet Storm: Hampers vision and movement. | | Niveau 4: | Ice Storm: Hail deals 5d6 damage in cylinder 40 ft. across. | | Niveau 5: | Wall of Ice: Ice plane creates wall with 15 hp +1/level, or hemisphere can trap creatures inside. | | Niveau 6: | Cone of cold: 1d6/level cold damage | | Niveau 7: | Control Weather: Changes weather in local area. | | Niveau 8: | Polar Ray: Ranged touch attack deals 1d6/level cold damage. | | Niveau 9: | Obedient Avalanche: Snowy avalanche crushes and buries foes | | Source: | Spell Compendium / Complete Divine |
| | Hunger | | You gain a bite attack. If you are Small, your bite attack deals 1d4
points of damages; medium 1d6; or large 1d8. You are proficient with
your bite, and considered armed. If you already have a natural bite
attack, use the higher of the two damage values. This is considered a
secondary natural attack. | | Niveau 1: | Ghoul Light: Light provides turn resistance. | | Niveau 2: | Ghoul Glyph: Glyph wards area, paralyzes victims. | | Niveau 3: | Ghoul Gesture: Ray paralyzes target. | | Niveau 4: | Enervation: Subject gains 1d4 negative levels. | | Niveau 5: | Ghoul Gauntlet: Convert victim to a ghoul under your control. | | Niveau 6: | Eyes of the King: Summon fiendish dire bats. | | Niveau 7: | Field of Ghouls: Transform dying creatures into ghouls. | | Niveau 8: | Bite of the King: Swallow enemies whole. | | Niveau 9: | Energy Drain: Subject gains 2d4 negative levels. | | Source: | Spell Compendium / Libris Mortis |
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| Strength | | You can perform a feat of strength as a
supernatural ability. You gain an
enhancement bonus to Strength equal to
your cleric level. Activating the power
is a free action, the power lasts 1
round, and it is usable once per day. | | Niveau 1: | Enlarge Person: Humanoid creature doubles in size. | | Niveau 2: | Bull’s Strength: Subject gains +4 to Str for 1 min./level. | | Niveau 3: | Magic Vestment: Armor or shield gains +1 enhancement per four levels. | | Niveau 4: | Spell Immunity: Subject is immune to one spell per four levels. | | Niveau 5: | Righteous Might: Your size increases, and you gain combat bonuses. | | Niveau 6: | Stoneskin: Ignore 10 points of damage per attack. | | Niveau 7: | Grasping Hand: Large hand provides cover, pushes, or grapples. | | Niveau 8: | Clenched Fist: Large hand provides cover, pushes, or attacks your foes. | | Niveau 9: | Crushing Hand: Large hand provides cover, pushes, or crushes your foes. | | Source: | Player's Handook |
| | Water | | Turn or destroy fire creatures as a
good cleric turns undead. Rebuke,
command, or bolster water creatures as
an evil cleric rebukes undead. Use
these abilities a total number of times
per day equal to 3 + your Charisma
modifier. This granted power is a
supernatural ability. | | Niveau 1: | Obscuring Mist: Fog surrounds you. | | Niveau 2: | Fog Cloud: Fog obscures vision. | | Niveau 3: | Water Breathing: Subjects can breathe underwater. | | Niveau 4: | Control Water: Raises or lowers bodies of water. | | Niveau 5: | Ice Storm: Hail deals 5d6 damage in cylinder 40 ft. across. | | Niveau 6: | Cone of Cold: 1d6/level cold damage. | | Niveau 7: | Acid Fog: Fog deals acid damage. | | Niveau 8: | Horrid Wilting: Deals 1d6/level damage within 30 ft. | | Niveau 9: | Elemental Swarm: Summons multiple elementals. Cast as a water spell only. | | Source: | Player's Handook |
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