| Community | | Use calm emotions as a spell-like ability once per day. Gain +2 bonus
on Diplomacy checks. | | Niveau 1: | Bless: Allies gain +1 attack and +1 on saves against fear. | | Niveau 2: | Status: Monitors condition, position of allies | | Niveau 3: | Prayer: Allies gain +1 on most rolls, and enemies suffer -1. | | Niveau 4: | Tongues: Speak any language. | | Niveau 5: | Rary's Telepathic Bond: Link lets allies communicate. | | Niveau 6: | Heroes Feast: Food for 1 creature/level, cures and blesses. | | Niveau 7: | Refuge: Alters item to transport its possessor to you. | | Niveau 8: | Magnificent Mansion: Door leads to extraordimensional mansion. | | Niveau 9: | Heal, Mass: As heal, but with several subjects. | | Source: | Spell Compendium / Complete Divine |
| | Creation | | You cast Conjuration (creation) spells at +1 caster level. | | Niveau 1: | Create Water: Creates 2 gallons/level of pure water. | | Niveau 2: | Minor Image: Creates audial and visual illusion of your design. | | Niveau 3: | Create Food and Water: Feeds three humans (or one horse)/level. | | Niveau 4: | Minor Creation: Creates one cloth or wood object. | | Niveau 5: | Major Creation: As minor creation, plus stones and metal. | | Niveau 6: | Heroes Feast: Food for 1 creature/level, cures and blesses. | | Niveau 7: | Permanent Image: Includes sight, sound, and smell. | | Niveau 8: | True Creation: As major creation, but permanent. | | Niveau 9: | Pavilion of Grandeur: A feast and great pavilion are created. | | Source: | Spell Compendium / Complete Divine |
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| Glory | | Turn undead with a +2 bonus on the turnning check and +1d6 on the
turning damage roll. | | Niveau 1: | Disrupt Undead: Deals 1d6 damage to one undead. | | Niveau 2: | Bless Weapon: Weapon strikes true against evil foes. | | Niveau 3: | Searing Light: Ray deals 1d8/two levels damage, more against undead. | | Niveau 4: | Holy Smite: Damages and blinds evil creatures. | | Niveau 5: | Holy Sword: Weapon becomes +5, deals +2d6 damage against evil. | | Niveau 6: | Bolt of Glory: Positive energy ray deals extra damage to evil outsiders and undead. | | Niveau 7: | Sunbeam: Beam blinds and deals 4d6 damage. | | Niveau 8: | Crown of Glory: you gain +4 Charisma and enthrall those who hear you. | | Niveau 9: | Gate: Connects two planes for travel or summoning. | | Source: | Spell Compendium / Complete Divine |
| | Plant | | Rebuke or command plant creatures as an
evil cleric rebukes or commands undead.
Use this ability a total number of
times per day equal to 3 + your
Charisma modifier. This granted power
is a supernatural ability.
Add Knowledge (nature) to your list of
cleric class skills.
| | Niveau 1: | Entangle: Plants entangle everyone in 40-ft.-radius. | | Niveau 2: | Barkskin: Grants +2 (or higher) enhancement to natural armor. | | Niveau 3: | Plant Growth: Grows vegetation, improves crops. | | Niveau 4: | Command Plants: Sway the actions of one or more plant creatures. | | Niveau 5: | Wall of Thorns: Thorns damage anyone who tries to pass. | | Niveau 6: | Repel Wood: Pushes away wooden objects. | | Niveau 7: | Animate Plants: One or more trees animate and fight for you. | | Niveau 8: | Control Plants: Control actions of one or more plant creatures. | | Niveau 9: | Shambler: Summons 1d4+2 shambling mounds to fight for you. | | Source: | Player's Handook |
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