JDRQ - Galaxia

Amaterasu

Déesse du soleil dans le panth�on Archnien.
Description
Titre:La guide
Alignement:Loyal / Bon
Portfolios:Soleil, Purification, Voyage, Leadership
Domaines:Good, Magic, Sun, Travel.
Symbole:Le soleil sur fond rouge
Rang divin:Majeur
Domaines
Good
cast good spells at +1 caster level.
Niveau 1:Protection from Evil: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Niveau 2:Aid: +1 on attack rolls +1 on saves against fear, 1d8 temporary hp +1/level (max +10).
Niveau 3:Magic Circle against Evil: As protection spells, but 10-ft. radius and 10 min./level.
Niveau 4:Holy Smite: Damages and blinds evil creatures.
Niveau 5:Dispel Evil: +4 bonus against attacks by evil creatures.
Niveau 6:Blade Barrier: Wall of blades deals 1d6/level damage.
Niveau 7:Holy Word: Kills, paralyzes, slows, or deafens nongood subjects.
Niveau 8:Holy Aura: +4 to AC, +4 resistance, and SR 25 against evil spells.
Niveau 9:Summon Monster IX: Calls extraplanar creature to fight for you. Cast as a good spell only.
Source:Player's Handook

Magic
Use scrolls, wands, and other devices with spell completion or spell trigger activation as a wizard of one-half your cleric level (at least 1st level). For the purpose of using a scroll or other magic device, if you are also a wizard, actual wizard levels and these effective wizard levels stack.
Niveau 1:Magic Aura: Alters object’s magic aura.
Niveau 2:Identify: Determines properties of magic item.
Niveau 3:Dispel Magic: Cancels magical spells and effects.
Niveau 4:Imbue with Spell Ability: Transfer spells to subject.
Niveau 5:Spell Resistance: Subject gains SR 12 + level.
Niveau 6:Antimagic Field: Negates magic within 10 ft.
Niveau 7:Spell Turning: Reflect 1d4+6 spell levels back at caster.
Niveau 8:Protection from Spells: Confers +8 resistance bonus.
Niveau 9:Mage’s Disjunction: Dispels magic, disenchants magic items.
Source:Player's Handook

Sun
Once per day, you can perform a greater turning against undead in place of a regular turning. The greater turning is like a normal turning except that the undead creatures that would be turned are destroyed instead.
Niveau 1:Endure Elements: Exist comfortably in hot or cold environments.
Niveau 2:Heat Metal: Make metal so hot it damages those who touch it.
Niveau 3:Searing Light: Ray deals 1d8/two levels, more against undead.
Niveau 4:Fire Shield: Creatures attacking you take fire damage; you’re protected from heat or cold.
Niveau 5:Flame Strike: Smite foes with divine fire (1d6/level damage).
Niveau 6:Fire Seeds: Acorns and berries become grenades and bombs.
Niveau 7:Sunbeam: Beam blinds and deals 4d6 damage.
Niveau 8:Sunburst: Blinds all within 10 ft., deals 6d6 damage.
Niveau 9:Prismatic Sphere: As prismatic wall, but surrounds on all sides.
Source:Player's Handook

Travel
For a total time per day of 1 round per cleric level you possess, you can act normally regardless of magical effects that impede movement as if you were affected by the spell freedom of movement. This effect occurs automatically as soon as it applies, lasts until it runs out or is no longer needed, and can operate multiple times per day (up to the total daily limit of rounds). This granted power is a supernatural ability. Add Survival to your list of cleric class skills.
Niveau 1:Longstrider: Increases your speed.
Niveau 2:Locate Object: Senses direction toward object (specific or type).
Niveau 3:Fly: Subject flies at speed of 60 ft.
Niveau 4:Dimension Door: Teleports you short distance.
Niveau 5:Teleport: Instantly transports you as far as 100 miles/level.
Niveau 6:Find the Path: Shows most direct way to a location.
Niveau 7:Teleport, Greater: As teleport, but no range limit and no off-target arrival.
Niveau 8:Phase Door: Creates an invisible passage through wood or stone.
Niveau 9:Astral Projection: Projects you and companions onto Astral Plane.
Source:Player's Handook