JDRQ - Galaxia

Ériminh

Dieu de la médecine et de la guérison dans le panth�on Cyrkhan.
Description
Titre:Le bon
Alignement:Loyal / Bon
Portfolios:Guérison, Protection
Domaines:Community, Good, Healing, Knowledge, Protection, Purification.
Symbole:Un serpent autour d'un épée
Rang divin:Intermédiaire
Arme divine:Quarterstaff
Domaines
Community
Use calm emotions as a spell-like ability once per day. Gain +2 bonus on Diplomacy checks.
Niveau 1:Bless: Allies gain +1 attack and +1 on saves against fear.
Niveau 2:Status: Monitors condition, position of allies
Niveau 3:Prayer: Allies gain +1 on most rolls, and enemies suffer -1.
Niveau 4:Tongues: Speak any language.
Niveau 5:Rary's Telepathic Bond: Link lets allies communicate.
Niveau 6:Heroes Feast: Food for 1 creature/level, cures and blesses.
Niveau 7:Refuge: Alters item to transport its possessor to you.
Niveau 8:Magnificent Mansion: Door leads to extraordimensional mansion.
Niveau 9:Heal, Mass: As heal, but with several subjects.
Source:Spell Compendium / Complete Divine

Good
cast good spells at +1 caster level.
Niveau 1:Protection from Evil: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Niveau 2:Aid: +1 on attack rolls +1 on saves against fear, 1d8 temporary hp +1/level (max +10).
Niveau 3:Magic Circle against Evil: As protection spells, but 10-ft. radius and 10 min./level.
Niveau 4:Holy Smite: Damages and blinds evil creatures.
Niveau 5:Dispel Evil: +4 bonus against attacks by evil creatures.
Niveau 6:Blade Barrier: Wall of blades deals 1d6/level damage.
Niveau 7:Holy Word: Kills, paralyzes, slows, or deafens nongood subjects.
Niveau 8:Holy Aura: +4 to AC, +4 resistance, and SR 25 against evil spells.
Niveau 9:Summon Monster IX: Calls extraplanar creature to fight for you. Cast as a good spell only.
Source:Player's Handook

Healing
You cast healing spells at +1 caster level.
Niveau 1:Cure Light Wounds: Cures 1d8 damage +1/level (max +5).
Niveau 2:Cure Moderate Wounds: Cures 2d8 damage +1/level (max +10).
Niveau 3:Cure Serious Wounds: Cures 3d8 damage +1/level (max +15).
Niveau 4:Cure Critical Wounds: Cures 4d8 damage +1/level (max +20).
Niveau 5:Cure Light Wounds, Mass: Cures 1d8 damage +1/level (max +25) for many creatures.
Niveau 6:Heal: Cures 10 points/level of damage, all diseases and mental conditions.
Niveau 7:Regenerate: Subject’s severed limbs grow back, cures 4d8 damage +1/level (max +35).
Niveau 8:Cure Critical Wounds, Mass: Cures 4d8 damage +1/level (max +40) for many creatures.
Niveau 9:Heal, Mass: As heal, but with several subjects.
Source:Player's Handook

Knowledge
Add all Knowledge skills to your list of cleric class skills. You cast divination spells at +1 caster level.
Niveau 1:Detect Secret Doors: Reveals hidden doors within 60 ft.
Niveau 2:Detect Thoughts: Allows listening to surface thoughts.
Niveau 3:Clairaudience/Clairvoyance: Hear or see at a distance for 1 min./level.
Niveau 4:Divination: Provides useful advice for specific proposed actions.
Niveau 5:True Seeing: Lets you see all things as they really are.
Niveau 6:Find the Path: Shows most direct way to a location.
Niveau 7:Legend Lore: Lets you learn tales about a person, place, or thing.
Niveau 8:Discern Location: Reveals exact location of creature or object.
Niveau 9:Foresight: Sixth sense warns of impending danger.
Source:Player's Handook

Protection
You can generate a protective ward as a supernatural ability. Grant someone you touch a resistance bonus equal to your cleric level on his or her next saving throw. Activating this power is a standard action. The protective ward is an abjuration effect with a duration of 1 hour that is usable once per day.
Niveau 1:Sanctuary: Opponents can’t attack you, and you can’t attack.
Niveau 2:Shield Other: You take half of subject’s damage.
Niveau 3:Protection from Energy: Absorb 12 points/level of damage from one kind of energy.
Niveau 4:Spell Immunity: Subject is immune to one spell per four levels.
Niveau 5:Spell Resistance: Subject gains SR 12 + level.
Niveau 6:Antimagic Field: Negates magic within 10 ft.
Niveau 7:Repulsion: Creatures can’t approach you.
Niveau 8:Mind Blank: Subject is immune to mental/emotional magic and scrying.
Niveau 9:Prismatic Sphere: As prismatic wall, but surrounds on all sides.
Source:Player's Handook

Purification
You cast abjuration spells at +1 caster level.
Niveau 1:Nimbus of light: Sunlight illuminates you until released as an attack for 1d8 +1/level damage.
Niveau 2:Deific Vengeance: Deity's punishment deals 1d6 damage/two caster levels (max 5d6).
Niveau 3:Recitation: Your allies get bonus on attacks and saves, and your foes get penalties.
Niveau 4:Castigate: Verbal rebuke deafens all who hear and damages those whose alignment differs from yours.
Niveau 5:Dance of the Unicorn: Purifying mist washes the air clean of smoke, dust, and poisons.
Niveau 6:Fires of Purity: Target burst into magical flame, becoming a dangerous weapon.
Niveau 7:Righteous Wrath of the Faithful: Your allies get bonuses, especially if they worship your deity.
Niveau 8:Sunburst: Blinds all within 10 ft., deals 6d6 damage.
Niveau 9:Visage of the Deity, Greater: As lesser visage of the deity, but you become half-celestial or half-fiendish.
Source:Spell Compedium / Complete Divine