JDRQ - Galaxia

Thor

Dieu de la foudre dans le panth�on Jakomien.
Description
Titre:Guardient des tempêtes
Alignement:Chaotique / Bon
Portfolios:Tempête, Éclaire, Guerre
Domaines:Chaos, Good, Protection, Strength, War, Weather.
Symbole:Marteau
Plan d'origine:Asgaard
Rang divin:Majeur
Arme divine:Warhammer
Clerg�:Barbares, Guerriers, Fermiers, Nains, Orcs
Description
Fils de Woden
Domaines
Chaos
You cast chaos spells at +1 caster level.
Niveau 1:Protection from Law: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Niveau 2:Shatter: Sonic vibration damages objects or crystalline creatures.
Niveau 3:Magic Circle against Law: As protection spells, but 10-ft. radius and 10 min./level.
Niveau 4:Chaos Hammer: Damages and staggers lawful creatures.
Niveau 5:Dispel Law: +4 bonus against attacks by lawful creatures.
Niveau 6:Animate Objects: Objects attack your foes.
Niveau 7:Word of Chaos: Kills, confuses, stuns, or deafens nonchaotic subjects.
Niveau 8:Cloak of Chaos: +4 to AC, +4 resistance, SR 25 against lawful spells.
Niveau 9:Summon Monster IX: Calls extraplanar creature to fight for you. Cast as a chaos spell only.
Source:Player's Handook

Good
cast good spells at +1 caster level.
Niveau 1:Protection from Evil: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Niveau 2:Aid: +1 on attack rolls +1 on saves against fear, 1d8 temporary hp +1/level (max +10).
Niveau 3:Magic Circle against Evil: As protection spells, but 10-ft. radius and 10 min./level.
Niveau 4:Holy Smite: Damages and blinds evil creatures.
Niveau 5:Dispel Evil: +4 bonus against attacks by evil creatures.
Niveau 6:Blade Barrier: Wall of blades deals 1d6/level damage.
Niveau 7:Holy Word: Kills, paralyzes, slows, or deafens nongood subjects.
Niveau 8:Holy Aura: +4 to AC, +4 resistance, and SR 25 against evil spells.
Niveau 9:Summon Monster IX: Calls extraplanar creature to fight for you. Cast as a good spell only.
Source:Player's Handook

Protection
You can generate a protective ward as a supernatural ability. Grant someone you touch a resistance bonus equal to your cleric level on his or her next saving throw. Activating this power is a standard action. The protective ward is an abjuration effect with a duration of 1 hour that is usable once per day.
Niveau 1:Sanctuary: Opponents can’t attack you, and you can’t attack.
Niveau 2:Shield Other: You take half of subject’s damage.
Niveau 3:Protection from Energy: Absorb 12 points/level of damage from one kind of energy.
Niveau 4:Spell Immunity: Subject is immune to one spell per four levels.
Niveau 5:Spell Resistance: Subject gains SR 12 + level.
Niveau 6:Antimagic Field: Negates magic within 10 ft.
Niveau 7:Repulsion: Creatures can’t approach you.
Niveau 8:Mind Blank: Subject is immune to mental/emotional magic and scrying.
Niveau 9:Prismatic Sphere: As prismatic wall, but surrounds on all sides.
Source:Player's Handook

Strength
You can perform a feat of strength as a supernatural ability. You gain an enhancement bonus to Strength equal to your cleric level. Activating the power is a free action, the power lasts 1 round, and it is usable once per day.
Niveau 1:Enlarge Person: Humanoid creature doubles in size.
Niveau 2:Bull’s Strength: Subject gains +4 to Str for 1 min./level.
Niveau 3:Magic Vestment: Armor or shield gains +1 enhancement per four levels.
Niveau 4:Spell Immunity: Subject is immune to one spell per four levels.
Niveau 5:Righteous Might: Your size increases, and you gain combat bonuses.
Niveau 6:Stoneskin: Ignore 10 points of damage per attack.
Niveau 7:Grasping Hand: Large hand provides cover, pushes, or grapples.
Niveau 8:Clenched Fist: Large hand provides cover, pushes, or attacks your foes.
Niveau 9:Crushing Hand: Large hand provides cover, pushes, or crushes your foes.
Source:Player's Handook

War
Free Martial Weapon Proficiency with deity’s favored weapon (if necessary) and Weapon Focus with the deity’s favored weapon.
Niveau 1:Magic Weapon: Weapon gains +1 bonus.
Niveau 2:Spiritual Weapon: Magical weapon attacks on its own.
Niveau 3:Magic Vestment: Armor or shield gains +1 enhancement per four levels.
Niveau 4:Divine Power: You gain attack bonus, +6 to Str, and 1 hp/level.
Niveau 5:Flame Strike: Smite foes with divine fire (1d6/level damage).
Niveau 6:Blade Barrier: Wall of blades deals 1d6/level damage.
Niveau 7:Power Word Blind: Blinds creature with 200 hp or less.
Niveau 8:Power Word Stun: Stuns creature with 150 hp or less.
Niveau 9:Power Word Kill: Kills creature with 100 hp or less.
Source:Player's Handook

Weather
Inclement weather has less of an effect on you. Rain and snow don't penalize your Spot and Search checks. You can move throught snow covered and icy terrain at your normal movement. Wind effects, whether natural or magical, affect you as if you were one size category larger.
Niveau 1:Obscuring Mist: Fog surrounds you.
Niveau 2:Gust of Wind: Blows away of knocks down smaller creatures.
Niveau 3:Call lightning: Calls down lightning bolts (3d6 per bolt) from sky.
Niveau 4:Ice Storm: Hail deals 5d6 damage in cylinder 40 ft. across.
Niveau 5:Binding Winds: Prevents target from moving, hinders ranged attacks.
Niveau 6:Cloudwalkers: Targets cna walk on clouds, flying at high altitudes.
Niveau 7:Control Weather: Changes weather in local area.
Niveau 8:Whirlwind: Cyclone deals damage and can pick up creatures.
Niveau 9:Whirlwind, Greater: As whirlwind, but larger and more destructive.
Source:Complete Divine