JDRQ - Galaxia

Adad

Dieu de la foudre et des ouragans dans le panth�on Khuma.
Description
Titre:Maître de la rage divine
Alignement:Chaotique / Neutre
Portfolios:Foudre, Tempête
Domaines:Air, Earth, Fire, Water, Weather.
Symbole:Un éclair jaune sur fond bleu
Rang divin:Mineur
Arme divine:Spear
Domaines
Air
Turn or destroy earth creatures as a good cleric turns undead. Rebuke, command, or bolster air creatures as an evil cleric rebukes undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability.
Niveau 1:Obscuring Mist: Fog surrounds you.
Niveau 2:Wind Wall: Deflects arrows, smaller creatures, and gases.
Niveau 3:Gaseous Form: Subject becomes insubstantial and can fly slowly.
Niveau 4:Air Walk: Subject treads on air as if solid (climb at 45-degree angle).
Niveau 5:Control Winds: Change wind direction and speed.
Niveau 6:Chain Lightning: 1d6/level damage; 1 secondary bolt/level each deals half damage.
Niveau 7:Control Weather: Changes weather in local area.
Niveau 8:Whirlwind: Cyclone deals damage and can pick up creatures.
Niveau 9:Elemental Swarm: Summons multiple elementals. Cast as an air spell only.
Source:Player's Handook

Earth
Turn or destroy air creatures as a good cleric turns undead. Rebuke, command, or bolster earth creatures as an evil cleric rebukes undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability.
Niveau 1:Magic Stone: Three stones become +1 projectiles, 1d6 +1 damage.
Niveau 2:Soften Earth and Stone: Turns stone to clay or dirt to sand or mud.
Niveau 3:Stone Shape: Sculpts stone into any shape.
Niveau 4:Spike Stones: Creatures in area take 1d8 damage, may be lowed.
Niveau 5:Wall of Stone: Creates a stone wall that can be shaped.
Niveau 6:Stoneskin: Ignore 10 points of damage per attack.
Niveau 7:Earthquake: Intense tremor shakes 80-ft.-radius.
Niveau 8:Iron Body: Your body becomes living iron.
Niveau 9:Elemental Swarm: Summons multiple elementals. Cast as an earth spell only.
Source:Player's Handook

Fire
Turn or destroy water creatures as a good cleric turns undead. Rebuke, command, or bolster fire creatures as an evil cleric rebukes undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability.
Niveau 1:Burning Hands: 1d4/level fire damage (max 5d4).
Niveau 2:Produce Flame: 1d6 damage +1/ level, touch or thrown.
Niveau 3:Resist Energy: Ignores 10 (or more) points of damage/attack from specified energy type. Resist cold or fire only.
Niveau 4:Wall of Fire: Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level.
Niveau 5:Fire Shield: Creatures attacking you take fire damage; you’re protected from heat or cold.
Niveau 6:Fire Seeds: Acorns and berries become grenades and bombs.
Niveau 7:Fire Storm: Deals 1d6/level fire damage.
Niveau 8:Incendiary Cloud: Cloud deals 4d6 fire damage/round.
Niveau 9:Elemental Swarm: Summons multiple elementals. Cast as a fire spell only.
Source:Player's Handook

Water
Turn or destroy fire creatures as a good cleric turns undead. Rebuke, command, or bolster water creatures as an evil cleric rebukes undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability.
Niveau 1:Obscuring Mist: Fog surrounds you.
Niveau 2:Fog Cloud: Fog obscures vision.
Niveau 3:Water Breathing: Subjects can breathe underwater.
Niveau 4:Control Water: Raises or lowers bodies of water.
Niveau 5:Ice Storm: Hail deals 5d6 damage in cylinder 40 ft. across.
Niveau 6:Cone of Cold: 1d6/level cold damage.
Niveau 7:Acid Fog: Fog deals acid damage.
Niveau 8:Horrid Wilting: Deals 1d6/level damage within 30 ft.
Niveau 9:Elemental Swarm: Summons multiple elementals. Cast as a water spell only.
Source:Player's Handook

Weather
Inclement weather has less of an effect on you. Rain and snow don't penalize your Spot and Search checks. You can move throught snow covered and icy terrain at your normal movement. Wind effects, whether natural or magical, affect you as if you were one size category larger.
Niveau 1:Obscuring Mist: Fog surrounds you.
Niveau 2:Gust of Wind: Blows away of knocks down smaller creatures.
Niveau 3:Call lightning: Calls down lightning bolts (3d6 per bolt) from sky.
Niveau 4:Ice Storm: Hail deals 5d6 damage in cylinder 40 ft. across.
Niveau 5:Binding Winds: Prevents target from moving, hinders ranged attacks.
Niveau 6:Cloudwalkers: Targets cna walk on clouds, flying at high altitudes.
Niveau 7:Control Weather: Changes weather in local area.
Niveau 8:Whirlwind: Cyclone deals damage and can pick up creatures.
Niveau 9:Whirlwind, Greater: As whirlwind, but larger and more destructive.
Source:Complete Divine