JDRQ - Galaxia

Himeldia

Déesse de l’air dans le panth�on Khuma.
Description
Titre:La dame des cieux
Alignement:Neutre
Domaines:Air, Healing, Sun, Travel.
Symbole:Deux ailles sur un cercle jaune
Rang divin:Majeur
Arme divine:Arc
Domaines
Air
Turn or destroy earth creatures as a good cleric turns undead. Rebuke, command, or bolster air creatures as an evil cleric rebukes undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability.
Niveau 1:Obscuring Mist: Fog surrounds you.
Niveau 2:Wind Wall: Deflects arrows, smaller creatures, and gases.
Niveau 3:Gaseous Form: Subject becomes insubstantial and can fly slowly.
Niveau 4:Air Walk: Subject treads on air as if solid (climb at 45-degree angle).
Niveau 5:Control Winds: Change wind direction and speed.
Niveau 6:Chain Lightning: 1d6/level damage; 1 secondary bolt/level each deals half damage.
Niveau 7:Control Weather: Changes weather in local area.
Niveau 8:Whirlwind: Cyclone deals damage and can pick up creatures.
Niveau 9:Elemental Swarm: Summons multiple elementals. Cast as an air spell only.
Source:Player's Handook

Healing
You cast healing spells at +1 caster level.
Niveau 1:Cure Light Wounds: Cures 1d8 damage +1/level (max +5).
Niveau 2:Cure Moderate Wounds: Cures 2d8 damage +1/level (max +10).
Niveau 3:Cure Serious Wounds: Cures 3d8 damage +1/level (max +15).
Niveau 4:Cure Critical Wounds: Cures 4d8 damage +1/level (max +20).
Niveau 5:Cure Light Wounds, Mass: Cures 1d8 damage +1/level (max +25) for many creatures.
Niveau 6:Heal: Cures 10 points/level of damage, all diseases and mental conditions.
Niveau 7:Regenerate: Subject’s severed limbs grow back, cures 4d8 damage +1/level (max +35).
Niveau 8:Cure Critical Wounds, Mass: Cures 4d8 damage +1/level (max +40) for many creatures.
Niveau 9:Heal, Mass: As heal, but with several subjects.
Source:Player's Handook

Sun
Once per day, you can perform a greater turning against undead in place of a regular turning. The greater turning is like a normal turning except that the undead creatures that would be turned are destroyed instead.
Niveau 1:Endure Elements: Exist comfortably in hot or cold environments.
Niveau 2:Heat Metal: Make metal so hot it damages those who touch it.
Niveau 3:Searing Light: Ray deals 1d8/two levels, more against undead.
Niveau 4:Fire Shield: Creatures attacking you take fire damage; you’re protected from heat or cold.
Niveau 5:Flame Strike: Smite foes with divine fire (1d6/level damage).
Niveau 6:Fire Seeds: Acorns and berries become grenades and bombs.
Niveau 7:Sunbeam: Beam blinds and deals 4d6 damage.
Niveau 8:Sunburst: Blinds all within 10 ft., deals 6d6 damage.
Niveau 9:Prismatic Sphere: As prismatic wall, but surrounds on all sides.
Source:Player's Handook

Travel
For a total time per day of 1 round per cleric level you possess, you can act normally regardless of magical effects that impede movement as if you were affected by the spell freedom of movement. This effect occurs automatically as soon as it applies, lasts until it runs out or is no longer needed, and can operate multiple times per day (up to the total daily limit of rounds). This granted power is a supernatural ability. Add Survival to your list of cleric class skills.
Niveau 1:Longstrider: Increases your speed.
Niveau 2:Locate Object: Senses direction toward object (specific or type).
Niveau 3:Fly: Subject flies at speed of 60 ft.
Niveau 4:Dimension Door: Teleports you short distance.
Niveau 5:Teleport: Instantly transports you as far as 100 miles/level.
Niveau 6:Find the Path: Shows most direct way to a location.
Niveau 7:Teleport, Greater: As teleport, but no range limit and no off-target arrival.
Niveau 8:Phase Door: Creates an invisible passage through wood or stone.
Niveau 9:Astral Projection: Projects you and companions onto Astral Plane.
Source:Player's Handook