JDRQ - Galaxia

Sin

Déesse de la nuit dans le panth�on Khuma.
Description
Titre:La tentatrice, La maitresse de Tiamat, La moyenne lune
Alignement:Chaotique / Neutre
Portfolios:Intermediate
Domaines:Air, Chaos, Magic, Trickery.
Symbole:Une cercle argenté entouré d’une crinière bleu cyan
Rang divin:Intermédiaire
Arme divine:Épée Courte
Domaines
Air
Turn or destroy earth creatures as a good cleric turns undead. Rebuke, command, or bolster air creatures as an evil cleric rebukes undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability.
Niveau 1:Obscuring Mist: Fog surrounds you.
Niveau 2:Wind Wall: Deflects arrows, smaller creatures, and gases.
Niveau 3:Gaseous Form: Subject becomes insubstantial and can fly slowly.
Niveau 4:Air Walk: Subject treads on air as if solid (climb at 45-degree angle).
Niveau 5:Control Winds: Change wind direction and speed.
Niveau 6:Chain Lightning: 1d6/level damage; 1 secondary bolt/level each deals half damage.
Niveau 7:Control Weather: Changes weather in local area.
Niveau 8:Whirlwind: Cyclone deals damage and can pick up creatures.
Niveau 9:Elemental Swarm: Summons multiple elementals. Cast as an air spell only.
Source:Player's Handook

Chaos
You cast chaos spells at +1 caster level.
Niveau 1:Protection from Law: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Niveau 2:Shatter: Sonic vibration damages objects or crystalline creatures.
Niveau 3:Magic Circle against Law: As protection spells, but 10-ft. radius and 10 min./level.
Niveau 4:Chaos Hammer: Damages and staggers lawful creatures.
Niveau 5:Dispel Law: +4 bonus against attacks by lawful creatures.
Niveau 6:Animate Objects: Objects attack your foes.
Niveau 7:Word of Chaos: Kills, confuses, stuns, or deafens nonchaotic subjects.
Niveau 8:Cloak of Chaos: +4 to AC, +4 resistance, SR 25 against lawful spells.
Niveau 9:Summon Monster IX: Calls extraplanar creature to fight for you. Cast as a chaos spell only.
Source:Player's Handook

Magic
Use scrolls, wands, and other devices with spell completion or spell trigger activation as a wizard of one-half your cleric level (at least 1st level). For the purpose of using a scroll or other magic device, if you are also a wizard, actual wizard levels and these effective wizard levels stack.
Niveau 1:Magic Aura: Alters object’s magic aura.
Niveau 2:Identify: Determines properties of magic item.
Niveau 3:Dispel Magic: Cancels magical spells and effects.
Niveau 4:Imbue with Spell Ability: Transfer spells to subject.
Niveau 5:Spell Resistance: Subject gains SR 12 + level.
Niveau 6:Antimagic Field: Negates magic within 10 ft.
Niveau 7:Spell Turning: Reflect 1d4+6 spell levels back at caster.
Niveau 8:Protection from Spells: Confers +8 resistance bonus.
Niveau 9:Mage’s Disjunction: Dispels magic, disenchants magic items.
Source:Player's Handook

Trickery
Add Bluff, Disguise, and Hide to your list of cleric class skills.
Niveau 1:Disguise Self: Disguise own appearance.
Niveau 2:Invisibility: Subject invisible 1 min./level or until it attacks.
Niveau 3:Nondetection: Hides subject from divination, scrying.
Niveau 4:Confusion: Subjects behave oddly for 1 round/level.
Niveau 5:False Vision: Fools scrying with an illusion.
Niveau 6:Mislead: Turns you invisible and creates illusory double.
Niveau 7:Screen: Illusion hides area from vision, scrying.
Niveau 8:Polymorph Any Object: Changes any subject into anything else.
Niveau 9:Time Stop: You act freely for 1d4+1 rounds.
Source:Player's Handook