JDRQ - Galaxia

Séléna

Déesse de la lune dans le panth�on Khuma.
Description
Titre:Gardienne des secrets, La dame mystique
Alignement:Neutre
Portfolios:Intermediate
Domaines:Knowledge, Magic, Protection, Water.
Symbole:Une clé sur un cercle rouge traverser par une ligne mauve
Rang divin:Intermédiaire
Arme divine:Quarterstaff
Domaines
Knowledge
Add all Knowledge skills to your list of cleric class skills. You cast divination spells at +1 caster level.
Niveau 1:Detect Secret Doors: Reveals hidden doors within 60 ft.
Niveau 2:Detect Thoughts: Allows listening to surface thoughts.
Niveau 3:Clairaudience/Clairvoyance: Hear or see at a distance for 1 min./level.
Niveau 4:Divination: Provides useful advice for specific proposed actions.
Niveau 5:True Seeing: Lets you see all things as they really are.
Niveau 6:Find the Path: Shows most direct way to a location.
Niveau 7:Legend Lore: Lets you learn tales about a person, place, or thing.
Niveau 8:Discern Location: Reveals exact location of creature or object.
Niveau 9:Foresight: Sixth sense warns of impending danger.
Source:Player's Handook

Magic
Use scrolls, wands, and other devices with spell completion or spell trigger activation as a wizard of one-half your cleric level (at least 1st level). For the purpose of using a scroll or other magic device, if you are also a wizard, actual wizard levels and these effective wizard levels stack.
Niveau 1:Magic Aura: Alters object’s magic aura.
Niveau 2:Identify: Determines properties of magic item.
Niveau 3:Dispel Magic: Cancels magical spells and effects.
Niveau 4:Imbue with Spell Ability: Transfer spells to subject.
Niveau 5:Spell Resistance: Subject gains SR 12 + level.
Niveau 6:Antimagic Field: Negates magic within 10 ft.
Niveau 7:Spell Turning: Reflect 1d4+6 spell levels back at caster.
Niveau 8:Protection from Spells: Confers +8 resistance bonus.
Niveau 9:Mage’s Disjunction: Dispels magic, disenchants magic items.
Source:Player's Handook

Protection
You can generate a protective ward as a supernatural ability. Grant someone you touch a resistance bonus equal to your cleric level on his or her next saving throw. Activating this power is a standard action. The protective ward is an abjuration effect with a duration of 1 hour that is usable once per day.
Niveau 1:Sanctuary: Opponents can’t attack you, and you can’t attack.
Niveau 2:Shield Other: You take half of subject’s damage.
Niveau 3:Protection from Energy: Absorb 12 points/level of damage from one kind of energy.
Niveau 4:Spell Immunity: Subject is immune to one spell per four levels.
Niveau 5:Spell Resistance: Subject gains SR 12 + level.
Niveau 6:Antimagic Field: Negates magic within 10 ft.
Niveau 7:Repulsion: Creatures can’t approach you.
Niveau 8:Mind Blank: Subject is immune to mental/emotional magic and scrying.
Niveau 9:Prismatic Sphere: As prismatic wall, but surrounds on all sides.
Source:Player's Handook

Water
Turn or destroy fire creatures as a good cleric turns undead. Rebuke, command, or bolster water creatures as an evil cleric rebukes undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability.
Niveau 1:Obscuring Mist: Fog surrounds you.
Niveau 2:Fog Cloud: Fog obscures vision.
Niveau 3:Water Breathing: Subjects can breathe underwater.
Niveau 4:Control Water: Raises or lowers bodies of water.
Niveau 5:Ice Storm: Hail deals 5d6 damage in cylinder 40 ft. across.
Niveau 6:Cone of Cold: 1d6/level cold damage.
Niveau 7:Acid Fog: Fog deals acid damage.
Niveau 8:Horrid Wilting: Deals 1d6/level damage within 30 ft.
Niveau 9:Elemental Swarm: Summons multiple elementals. Cast as a water spell only.
Source:Player's Handook