JDRQ - Galaxia

Sumuquan

Déesse de la faune dans le panth�on Khuma.
Description
Titre:La panthére, La dame de la faune
Alignement:Neutre / Bon
Domaines:Animal, Healing, Plant, Strength.
Symbole:Une panthère de profil
Rang divin:Mineur
Arme divine:Rapier
Domaines
Animal
You can use speak with animals once per day as a spell-like ability. Add knowledge(nature) to your list of cleric class skills.
Niveau 1:Calm Animals: Calms (2d4 + level) HD of animals
Niveau 2:Hold Animals: Paralyzes one animal for 1 round / level
Niveau 3:Dominate Animal: Subject animal obeys silent mental commands.
Niveau 4:Summon Nature's Ally IV: Calls creature to fight. Can only summon animals
Niveau 5:Commune with Nature: Learn about terrain for 1 mile/level
Niveau 6:Antilife Shell: 10-ft. filed hedges out living creatures.
Niveau 7:Animal Shapes: One ally/level polymorphs into chosen animal
Niveau 8:Summon Nature's Ally VIII: Calls creature to fight. Can only summon animals
Niveau 9:Shapechange: Transforms you into any creature, and change forms once per round
Source:Player's Handook

Healing
You cast healing spells at +1 caster level.
Niveau 1:Cure Light Wounds: Cures 1d8 damage +1/level (max +5).
Niveau 2:Cure Moderate Wounds: Cures 2d8 damage +1/level (max +10).
Niveau 3:Cure Serious Wounds: Cures 3d8 damage +1/level (max +15).
Niveau 4:Cure Critical Wounds: Cures 4d8 damage +1/level (max +20).
Niveau 5:Cure Light Wounds, Mass: Cures 1d8 damage +1/level (max +25) for many creatures.
Niveau 6:Heal: Cures 10 points/level of damage, all diseases and mental conditions.
Niveau 7:Regenerate: Subject’s severed limbs grow back, cures 4d8 damage +1/level (max +35).
Niveau 8:Cure Critical Wounds, Mass: Cures 4d8 damage +1/level (max +40) for many creatures.
Niveau 9:Heal, Mass: As heal, but with several subjects.
Source:Player's Handook

Plant
Rebuke or command plant creatures as an evil cleric rebukes or commands undead. Use this ability a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability. Add Knowledge (nature) to your list of cleric class skills.
Niveau 1:Entangle: Plants entangle everyone in 40-ft.-radius.
Niveau 2:Barkskin: Grants +2 (or higher) enhancement to natural armor.
Niveau 3:Plant Growth: Grows vegetation, improves crops.
Niveau 4:Command Plants: Sway the actions of one or more plant creatures.
Niveau 5:Wall of Thorns: Thorns damage anyone who tries to pass.
Niveau 6:Repel Wood: Pushes away wooden objects.
Niveau 7:Animate Plants: One or more trees animate and fight for you.
Niveau 8:Control Plants: Control actions of one or more plant creatures.
Niveau 9:Shambler: Summons 1d4+2 shambling mounds to fight for you.
Source:Player's Handook

Strength
You can perform a feat of strength as a supernatural ability. You gain an enhancement bonus to Strength equal to your cleric level. Activating the power is a free action, the power lasts 1 round, and it is usable once per day.
Niveau 1:Enlarge Person: Humanoid creature doubles in size.
Niveau 2:Bull’s Strength: Subject gains +4 to Str for 1 min./level.
Niveau 3:Magic Vestment: Armor or shield gains +1 enhancement per four levels.
Niveau 4:Spell Immunity: Subject is immune to one spell per four levels.
Niveau 5:Righteous Might: Your size increases, and you gain combat bonuses.
Niveau 6:Stoneskin: Ignore 10 points of damage per attack.
Niveau 7:Grasping Hand: Large hand provides cover, pushes, or grapples.
Niveau 8:Clenched Fist: Large hand provides cover, pushes, or attacks your foes.
Niveau 9:Crushing Hand: Large hand provides cover, pushes, or crushes your foes.
Source:Player's Handook