JDRQ - Galaxia

Adoninia

Déesse de la guerre dans le panth�on Hélènien.
Description
Titre:La guérri?re, La générale
Alignement:Loyal / Neutre
Portfolios:Stratégie, bataille, guerre
Domaines:Domination, Force, Liberation, War.
Symbole:Une épée sur un cercle rouge
Rang divin:Intermédiaire
Domaines
Domination
You gain the Spell Focus (Enchantment) feat.
Niveau 1:Command: One subject obeys one-word-command for 1 round.
Niveau 2:Enthrall: Captivates all within 100 ft. +10 ft./level.
Niveau 3:Suggestion: Compels subject to follow stated course of action.
Niveau 4:Dominate Person: Controls humanoid telepathically.
Niveau 5:Greater Command: As command, but affects one subject/level.
Niveau 6:Geast/Quest: As lesser geas, but affects any creature.
Niveau 7:Suggestion, Mass: As suggestion, plus one/level subjects.
Niveau 8:True Domination: As dominate person, but save at -4
Niveau 9:Monstrous Thrall: As true domination but permanent and affect any creature.
Source:Spell Compendium / Complete Divine

Force
By manipuling cosmic forces of inertia and force, once per day the cleric can reroll any damage roll (for a weapon, a spell, or an ability) and take the better of the two rolls. This granted power is considered a supernatural ability.
Niveau 1:Mage Armor: Gives subject +4 armor bonus.
Niveau 2:Magic Missile: 1d4+1 damage; +1 missile per two levels above 1st (max 5).
Niveau 3:Blast of force: Ray deals 1d6 damage/two caster levels (max 5d6).
Niveau 4:Resilient Sphere: Force globe protects but traps one subject.
Niveau 5:Wall of Force: Wall is immune to damage.
Niveau 6:Repulsion: Creatures can't approach you.
Niveau 7:Forcecage: Cube or cage of force imprisons all inside.
Niveau 8:Telekinetic Sphere: As Resilient Sphere, but you move sphere telekinetically.
Niveau 9:Crushing Hand: Large hand provides cover, pushes, or crushes your foes.
Source:Spell Compendium / Complete Divine

Liberation
If you are affected by a charm, complusion, or feat effect and fail your saving throw, you can attempt it again 1 round later at the same DC. You get only this one extra chance to succeed on your saving throw. This granted power is considered a supernatural ability.
Niveau 1:Omen Peril: You know how dangerous the future will be.
Niveau 2:Undetectable Alignment: Conceals alignment for 24 hours.
Niveau 3:Rage: Subjects gain +2 to Str and Con, +1 on Will saves, -2 to AC.
Niveau 4:Freedom of Movement: Subject moves normally despite impediments.
Niveau 5:Break Enchantment: Frees subjects from enchantments, alterations, curses, and petrification.
Niveau 6:Dispel Magic, Greater: As dispel magic, but up to +20 on check.
Niveau 7:Refuge: Alters item to transport its possessor to you.
Niveau 8:Mind Blank: Subject is immune to mental/emotional magic and scrying.
Niveau 9:Unbinding: Free everyone in range from spell that constrain or bind.
Source:Spell Compendium / Complete Divine

War
Free Martial Weapon Proficiency with deity’s favored weapon (if necessary) and Weapon Focus with the deity’s favored weapon.
Niveau 1:Magic Weapon: Weapon gains +1 bonus.
Niveau 2:Spiritual Weapon: Magical weapon attacks on its own.
Niveau 3:Magic Vestment: Armor or shield gains +1 enhancement per four levels.
Niveau 4:Divine Power: You gain attack bonus, +6 to Str, and 1 hp/level.
Niveau 5:Flame Strike: Smite foes with divine fire (1d6/level damage).
Niveau 6:Blade Barrier: Wall of blades deals 1d6/level damage.
Niveau 7:Power Word Blind: Blinds creature with 200 hp or less.
Niveau 8:Power Word Stun: Stuns creature with 150 hp or less.
Niveau 9:Power Word Kill: Kills creature with 100 hp or less.
Source:Player's Handook