JDRQ - Galaxia

Egeria

Dieu du froid dans le panth�on Hélènien.
Description
Titre:Le démon blanc
Alignement:Chaotique / Bon
Portfolios:Froid, Neige
Domaines:Cold, Hunger, Strength, Water.
Symbole:Un glacier sur fon bleu ciel
Rang divin:Mineur
Domaines
Cold
You can turn or destroy fire creatures as a good cleric turns undead. You can also rebuke or command cold creatures as an evil cleric rebukes undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability.
Niveau 1:Chill Touch: One touch/level deals 1d6 damage and possibly 1 Str damage.
Niveau 2:Chill Metal: Cold metal damages those who touch it.
Niveau 3:Sleet Storm: Hampers vision and movement.
Niveau 4:Ice Storm: Hail deals 5d6 damage in cylinder 40 ft. across.
Niveau 5:Wall of Ice: Ice plane creates wall with 15 hp +1/level, or hemisphere can trap creatures inside.
Niveau 6:Cone of cold: 1d6/level cold damage
Niveau 7:Control Weather: Changes weather in local area.
Niveau 8:Polar Ray: Ranged touch attack deals 1d6/level cold damage.
Niveau 9:Obedient Avalanche: Snowy avalanche crushes and buries foes
Source:Spell Compendium / Complete Divine

Hunger
You gain a bite attack. If you are Small, your bite attack deals 1d4 points of damages; medium 1d6; or large 1d8. You are proficient with your bite, and considered armed. If you already have a natural bite attack, use the higher of the two damage values. This is considered a secondary natural attack.
Niveau 1:Ghoul Light: Light provides turn resistance.
Niveau 2:Ghoul Glyph: Glyph wards area, paralyzes victims.
Niveau 3:Ghoul Gesture: Ray paralyzes target.
Niveau 4:Enervation: Subject gains 1d4 negative levels.
Niveau 5:Ghoul Gauntlet: Convert victim to a ghoul under your control.
Niveau 6:Eyes of the King: Summon fiendish dire bats.
Niveau 7:Field of Ghouls: Transform dying creatures into ghouls.
Niveau 8:Bite of the King: Swallow enemies whole.
Niveau 9:Energy Drain: Subject gains 2d4 negative levels.
Source:Spell Compendium / Libris Mortis

Strength
You can perform a feat of strength as a supernatural ability. You gain an enhancement bonus to Strength equal to your cleric level. Activating the power is a free action, the power lasts 1 round, and it is usable once per day.
Niveau 1:Enlarge Person: Humanoid creature doubles in size.
Niveau 2:Bull’s Strength: Subject gains +4 to Str for 1 min./level.
Niveau 3:Magic Vestment: Armor or shield gains +1 enhancement per four levels.
Niveau 4:Spell Immunity: Subject is immune to one spell per four levels.
Niveau 5:Righteous Might: Your size increases, and you gain combat bonuses.
Niveau 6:Stoneskin: Ignore 10 points of damage per attack.
Niveau 7:Grasping Hand: Large hand provides cover, pushes, or grapples.
Niveau 8:Clenched Fist: Large hand provides cover, pushes, or attacks your foes.
Niveau 9:Crushing Hand: Large hand provides cover, pushes, or crushes your foes.
Source:Player's Handook

Water
Turn or destroy fire creatures as a good cleric turns undead. Rebuke, command, or bolster water creatures as an evil cleric rebukes undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability.
Niveau 1:Obscuring Mist: Fog surrounds you.
Niveau 2:Fog Cloud: Fog obscures vision.
Niveau 3:Water Breathing: Subjects can breathe underwater.
Niveau 4:Control Water: Raises or lowers bodies of water.
Niveau 5:Ice Storm: Hail deals 5d6 damage in cylinder 40 ft. across.
Niveau 6:Cone of Cold: 1d6/level cold damage.
Niveau 7:Acid Fog: Fog deals acid damage.
Niveau 8:Horrid Wilting: Deals 1d6/level damage within 30 ft.
Niveau 9:Elemental Swarm: Summons multiple elementals. Cast as a water spell only.
Source:Player's Handook