JDRQ - Galaxia

Omerion

Dieu du courage dans le panth�on Hélènien.
Description
Titre:Le grand héros
Alignement:Chaotique / Bon
Portfolios:Courage, Ingéniosité, Héroisme
Domaines:Force, Glory, Good, Luck, Courage.
Symbole:Une t?te de chevale dréssé fi?rement
Rang divin:Intermédiaire
Domaines
Force
By manipuling cosmic forces of inertia and force, once per day the cleric can reroll any damage roll (for a weapon, a spell, or an ability) and take the better of the two rolls. This granted power is considered a supernatural ability.
Niveau 1:Mage Armor: Gives subject +4 armor bonus.
Niveau 2:Magic Missile: 1d4+1 damage; +1 missile per two levels above 1st (max 5).
Niveau 3:Blast of force: Ray deals 1d6 damage/two caster levels (max 5d6).
Niveau 4:Resilient Sphere: Force globe protects but traps one subject.
Niveau 5:Wall of Force: Wall is immune to damage.
Niveau 6:Repulsion: Creatures can't approach you.
Niveau 7:Forcecage: Cube or cage of force imprisons all inside.
Niveau 8:Telekinetic Sphere: As Resilient Sphere, but you move sphere telekinetically.
Niveau 9:Crushing Hand: Large hand provides cover, pushes, or crushes your foes.
Source:Spell Compendium / Complete Divine

Glory
Turn undead with a +2 bonus on the turnning check and +1d6 on the turning damage roll.
Niveau 1:Disrupt Undead: Deals 1d6 damage to one undead.
Niveau 2:Bless Weapon: Weapon strikes true against evil foes.
Niveau 3:Searing Light: Ray deals 1d8/two levels damage, more against undead.
Niveau 4:Holy Smite: Damages and blinds evil creatures.
Niveau 5:Holy Sword: Weapon becomes +5, deals +2d6 damage against evil.
Niveau 6:Bolt of Glory: Positive energy ray deals extra damage to evil outsiders and undead.
Niveau 7:Sunbeam: Beam blinds and deals 4d6 damage.
Niveau 8:Crown of Glory: you gain +4 Charisma and enthrall those who hear you.
Niveau 9:Gate: Connects two planes for travel or summoning.
Source:Spell Compendium / Complete Divine

Good
cast good spells at +1 caster level.
Niveau 1:Protection from Evil: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Niveau 2:Aid: +1 on attack rolls +1 on saves against fear, 1d8 temporary hp +1/level (max +10).
Niveau 3:Magic Circle against Evil: As protection spells, but 10-ft. radius and 10 min./level.
Niveau 4:Holy Smite: Damages and blinds evil creatures.
Niveau 5:Dispel Evil: +4 bonus against attacks by evil creatures.
Niveau 6:Blade Barrier: Wall of blades deals 1d6/level damage.
Niveau 7:Holy Word: Kills, paralyzes, slows, or deafens nongood subjects.
Niveau 8:Holy Aura: +4 to AC, +4 resistance, and SR 25 against evil spells.
Niveau 9:Summon Monster IX: Calls extraplanar creature to fight for you. Cast as a good spell only.
Source:Player's Handook

Luck
You gain the power of good fortune, which is usable once per day. This extraordinary ability allows you to reroll one roll that you have just made before the DM declares whether the roll results in success or failure. You must take the result of the reroll, even if it’s worse than the original roll.
Niveau 1:Entropic Shield: Ranged attacks against you have 20% miss chance.
Niveau 2:Aid: +1 on attack rolls, +1 against fear, 1d8 temporary hp +1/level (max +10).
Niveau 3:Protection from Energy: Absorb 12 points/level of damage from one kind of energy.
Niveau 4:Freedom of Movement: Subject moves normally despite impediments.
Niveau 5:Break Enchantment: Frees subjects from enchantments, alterations, curses, and petrification.
Niveau 6:Mislead: Turns you invisible and creates illusory double.
Niveau 7:Spell Turning: Reflect 1d4+6 spell levels back at caster.
Niveau 8:Moment of Prescience: You gain insight bonus on single attack roll, check, or save.
Niveau 9:Miracle: Requests a deity’s intercession.
Source:Player's Handook

Courage
You radiate an aura of courage that grants all allies within 10 feet (including yourself) a +4 morale bonus on saving throws againts fear effects. This ability functions only while you are conscious.
Niveau 1:Remove Fear: Suppresses fear or give +4 on saves against fear for one subject + one per 4 levels.
Niveau 2:Aid: +1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10).
Niveau 3:Cloak of Bravery: You and your allies gain a bonus on saves against fear.
Niveau 4:Heroism: Gives +2 bonus on attack rolls, saves, skill checks.
Niveau 5:Valiant Fury: +4 str, con; +2 will saves, extra attack.
Niveau 6:Heroes Feast: Food for one creature/level cures and grants combat bonuses.
Niveau 7:Heroism, Greater: Gives a +4 bonus on attack rolls, saves, skill checks; immunity to fear, temporary hp.
Niveau 8:Lion Roar: Deal 1d8 points of damage/2 levels to enemies; allies get +1 on attacks and saves against fear, temporary hp.
Niveau 9:Cloak of Bravery, Greater: You and your allies become immune to fear and get +2 bonus on attacks.
Source:Spell Compendium