JDRQ - Galaxia

Salphès

Dieu des animaux dans le panth�on Hélènien.
Description
Titre:Le guardien de la faune
Alignement:Neutre
Portfolios:Animaux
Domaines:Animal, Community, Earth, Cavern.
Symbole:La silouhette d'une panthère
Rang divin:Mineur
Domaines
Animal
You can use speak with animals once per day as a spell-like ability. Add knowledge(nature) to your list of cleric class skills.
Niveau 1:Calm Animals: Calms (2d4 + level) HD of animals
Niveau 2:Hold Animals: Paralyzes one animal for 1 round / level
Niveau 3:Dominate Animal: Subject animal obeys silent mental commands.
Niveau 4:Summon Nature's Ally IV: Calls creature to fight. Can only summon animals
Niveau 5:Commune with Nature: Learn about terrain for 1 mile/level
Niveau 6:Antilife Shell: 10-ft. filed hedges out living creatures.
Niveau 7:Animal Shapes: One ally/level polymorphs into chosen animal
Niveau 8:Summon Nature's Ally VIII: Calls creature to fight. Can only summon animals
Niveau 9:Shapechange: Transforms you into any creature, and change forms once per round
Source:Player's Handook

Community
Use calm emotions as a spell-like ability once per day. Gain +2 bonus on Diplomacy checks.
Niveau 1:Bless: Allies gain +1 attack and +1 on saves against fear.
Niveau 2:Status: Monitors condition, position of allies
Niveau 3:Prayer: Allies gain +1 on most rolls, and enemies suffer -1.
Niveau 4:Tongues: Speak any language.
Niveau 5:Rary's Telepathic Bond: Link lets allies communicate.
Niveau 6:Heroes Feast: Food for 1 creature/level, cures and blesses.
Niveau 7:Refuge: Alters item to transport its possessor to you.
Niveau 8:Magnificent Mansion: Door leads to extraordimensional mansion.
Niveau 9:Heal, Mass: As heal, but with several subjects.
Source:Spell Compendium / Complete Divine

Earth
Turn or destroy air creatures as a good cleric turns undead. Rebuke, command, or bolster earth creatures as an evil cleric rebukes undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability.
Niveau 1:Magic Stone: Three stones become +1 projectiles, 1d6 +1 damage.
Niveau 2:Soften Earth and Stone: Turns stone to clay or dirt to sand or mud.
Niveau 3:Stone Shape: Sculpts stone into any shape.
Niveau 4:Spike Stones: Creatures in area take 1d8 damage, may be lowed.
Niveau 5:Wall of Stone: Creates a stone wall that can be shaped.
Niveau 6:Stoneskin: Ignore 10 points of damage per attack.
Niveau 7:Earthquake: Intense tremor shakes 80-ft.-radius.
Niveau 8:Iron Body: Your body becomes living iron.
Niveau 9:Elemental Swarm: Summons multiple elementals. Cast as an earth spell only.
Source:Player's Handook

Cavern
You gain the stonecunning ability (PHB 15). If you already have stonecunning, your racial bonus on checks to notice unusual stonework increases to +4.
Niveau 1:Detect Secret Doors: Reveals hidden doors within 60 ft.
Niveau 2:Darkness: 20-ft radius of supernatural shadow.
Niveau 3:Meld into Stone: You and your gear merge with stone.
Niveau 4:Leomund's Secure Shelter: Creates sturdy cottage.
Niveau 5:Passwall: Creates passage through wood or stone wall.
Niveau 6:Find the Path: Shows most direct way to a location.
Niveau 7:Maw of Stone: Animates cavern opening or chamber.
Niveau 8:Earthquake: Intense tremor shakes 5-ft./level radius.
Niveau 9:Imprisonment: Entombs subject beneath the earth.
Source:Spell Compendium