Le monde de Belam

Erelil Lokmeldia

Protectrice de la vie, symbole de la renaissance, et du cycle printanier dans le panth�on Ess'calyth.
Description
Titre:L'éveil de la vie
Alignement:Chaotique / Bon
Portfolios:Vie, Renaissance, Printemps
Domaines:Air, Creation, Earth, Fire, Sun, Water.
Symbole:Une croix supplanté d'un cercle
Rang divin:Majeur
Description
Erelil Lokmeldia est la protectrice de la vie, elle est aussi le symbole de la renaissance, et du cycle printanier elle est le pendant féminin de Esskethry Tyfaturuu, ayant assisté ce dernier à l’établissement des elfes sur la terre d’accueil. Elle possède aussi le don de se métamorphoser en deux autres déesses moins puissantes; Erriel Shaam et Errua Lafaalli. Étrangement, et ce, malgré son importance, il est plus commun de trouver des adorateurs de chacune des deux déesses que de Erelil Lokmeldia en tant que tel.
Domaines
Air
Turn or destroy earth creatures as a good cleric turns undead. Rebuke, command, or bolster air creatures as an evil cleric rebukes undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability.
Niveau 1:Obscuring Mist: Fog surrounds you.
Niveau 2:Wind Wall: Deflects arrows, smaller creatures, and gases.
Niveau 3:Gaseous Form: Subject becomes insubstantial and can fly slowly.
Niveau 4:Air Walk: Subject treads on air as if solid (climb at 45-degree angle).
Niveau 5:Control Winds: Change wind direction and speed.
Niveau 6:Chain Lightning: 1d6/level damage; 1 secondary bolt/level each deals half damage.
Niveau 7:Control Weather: Changes weather in local area.
Niveau 8:Whirlwind: Cyclone deals damage and can pick up creatures.
Niveau 9:Elemental Swarm: Summons multiple elementals. Cast as an air spell only.
Source:Player's Handook

Creation
You cast Conjuration (creation) spells at +1 caster level.
Niveau 1:Create Water: Creates 2 gallons/level of pure water.
Niveau 2:Minor Image: Creates audial and visual illusion of your design.
Niveau 3:Create Food and Water: Feeds three humans (or one horse)/level.
Niveau 4:Minor Creation: Creates one cloth or wood object.
Niveau 5:Major Creation: As minor creation, plus stones and metal.
Niveau 6:Heroes Feast: Food for 1 creature/level, cures and blesses.
Niveau 7:Permanent Image: Includes sight, sound, and smell.
Niveau 8:True Creation: As major creation, but permanent.
Niveau 9:Pavilion of Grandeur: A feast and great pavilion are created.
Source:Spell Compendium / Complete Divine

Earth
Turn or destroy air creatures as a good cleric turns undead. Rebuke, command, or bolster earth creatures as an evil cleric rebukes undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability.
Niveau 1:Magic Stone: Three stones become +1 projectiles, 1d6 +1 damage.
Niveau 2:Soften Earth and Stone: Turns stone to clay or dirt to sand or mud.
Niveau 3:Stone Shape: Sculpts stone into any shape.
Niveau 4:Spike Stones: Creatures in area take 1d8 damage, may be lowed.
Niveau 5:Wall of Stone: Creates a stone wall that can be shaped.
Niveau 6:Stoneskin: Ignore 10 points of damage per attack.
Niveau 7:Earthquake: Intense tremor shakes 80-ft.-radius.
Niveau 8:Iron Body: Your body becomes living iron.
Niveau 9:Elemental Swarm: Summons multiple elementals. Cast as an earth spell only.
Source:Player's Handook

Fire
Turn or destroy water creatures as a good cleric turns undead. Rebuke, command, or bolster fire creatures as an evil cleric rebukes undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability.
Niveau 1:Burning Hands: 1d4/level fire damage (max 5d4).
Niveau 2:Produce Flame: 1d6 damage +1/ level, touch or thrown.
Niveau 3:Resist Energy: Ignores 10 (or more) points of damage/attack from specified energy type. Resist cold or fire only.
Niveau 4:Wall of Fire: Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level.
Niveau 5:Fire Shield: Creatures attacking you take fire damage; you’re protected from heat or cold.
Niveau 6:Fire Seeds: Acorns and berries become grenades and bombs.
Niveau 7:Fire Storm: Deals 1d6/level fire damage.
Niveau 8:Incendiary Cloud: Cloud deals 4d6 fire damage/round.
Niveau 9:Elemental Swarm: Summons multiple elementals. Cast as a fire spell only.
Source:Player's Handook

Sun
Once per day, you can perform a greater turning against undead in place of a regular turning. The greater turning is like a normal turning except that the undead creatures that would be turned are destroyed instead.
Niveau 1:Endure Elements: Exist comfortably in hot or cold environments.
Niveau 2:Heat Metal: Make metal so hot it damages those who touch it.
Niveau 3:Searing Light: Ray deals 1d8/two levels, more against undead.
Niveau 4:Fire Shield: Creatures attacking you take fire damage; you’re protected from heat or cold.
Niveau 5:Flame Strike: Smite foes with divine fire (1d6/level damage).
Niveau 6:Fire Seeds: Acorns and berries become grenades and bombs.
Niveau 7:Sunbeam: Beam blinds and deals 4d6 damage.
Niveau 8:Sunburst: Blinds all within 10 ft., deals 6d6 damage.
Niveau 9:Prismatic Sphere: As prismatic wall, but surrounds on all sides.
Source:Player's Handook

Water
Turn or destroy fire creatures as a good cleric turns undead. Rebuke, command, or bolster water creatures as an evil cleric rebukes undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability.
Niveau 1:Obscuring Mist: Fog surrounds you.
Niveau 2:Fog Cloud: Fog obscures vision.
Niveau 3:Water Breathing: Subjects can breathe underwater.
Niveau 4:Control Water: Raises or lowers bodies of water.
Niveau 5:Ice Storm: Hail deals 5d6 damage in cylinder 40 ft. across.
Niveau 6:Cone of Cold: 1d6/level cold damage.
Niveau 7:Acid Fog: Fog deals acid damage.
Niveau 8:Horrid Wilting: Deals 1d6/level damage within 30 ft.
Niveau 9:Elemental Swarm: Summons multiple elementals. Cast as a water spell only.
Source:Player's Handook