Le monde de Belam

Njoro

Dieu de la mer et du vent dans le panth�on Nordique.
Description
Titre:Le marchand
Alignement:Neutre / Bon
Portfolios:Commerce, Mer, Vent
Domaines:Air, Good, Water.
Symbole:Un piece d'or sur fond bleu
Plan d'origine:Asgaard
Rang divin:Intermédiaire
Arme divine:Longspeat
Clerg�:Commercant, Marin
Domaines
Air
Turn or destroy earth creatures as a good cleric turns undead. Rebuke, command, or bolster air creatures as an evil cleric rebukes undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability.
Niveau 1:Obscuring Mist: Fog surrounds you.
Niveau 2:Wind Wall: Deflects arrows, smaller creatures, and gases.
Niveau 3:Gaseous Form: Subject becomes insubstantial and can fly slowly.
Niveau 4:Air Walk: Subject treads on air as if solid (climb at 45-degree angle).
Niveau 5:Control Winds: Change wind direction and speed.
Niveau 6:Chain Lightning: 1d6/level damage; 1 secondary bolt/level each deals half damage.
Niveau 7:Control Weather: Changes weather in local area.
Niveau 8:Whirlwind: Cyclone deals damage and can pick up creatures.
Niveau 9:Elemental Swarm: Summons multiple elementals. Cast as an air spell only.
Source:Player's Handook

Good
cast good spells at +1 caster level.
Niveau 1:Protection from Evil: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Niveau 2:Aid: +1 on attack rolls +1 on saves against fear, 1d8 temporary hp +1/level (max +10).
Niveau 3:Magic Circle against Evil: As protection spells, but 10-ft. radius and 10 min./level.
Niveau 4:Holy Smite: Damages and blinds evil creatures.
Niveau 5:Dispel Evil: +4 bonus against attacks by evil creatures.
Niveau 6:Blade Barrier: Wall of blades deals 1d6/level damage.
Niveau 7:Holy Word: Kills, paralyzes, slows, or deafens nongood subjects.
Niveau 8:Holy Aura: +4 to AC, +4 resistance, and SR 25 against evil spells.
Niveau 9:Summon Monster IX: Calls extraplanar creature to fight for you. Cast as a good spell only.
Source:Player's Handook

Water
Turn or destroy fire creatures as a good cleric turns undead. Rebuke, command, or bolster water creatures as an evil cleric rebukes undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability.
Niveau 1:Obscuring Mist: Fog surrounds you.
Niveau 2:Fog Cloud: Fog obscures vision.
Niveau 3:Water Breathing: Subjects can breathe underwater.
Niveau 4:Control Water: Raises or lowers bodies of water.
Niveau 5:Ice Storm: Hail deals 5d6 damage in cylinder 40 ft. across.
Niveau 6:Cone of Cold: 1d6/level cold damage.
Niveau 7:Acid Fog: Fog deals acid damage.
Niveau 8:Horrid Wilting: Deals 1d6/level damage within 30 ft.
Niveau 9:Elemental Swarm: Summons multiple elementals. Cast as a water spell only.
Source:Player's Handook