Le monde de Belam

Valkyrie: Svafa

Valkyrie dans le panth�on Nordique.
Description
Titre:La protectrice
Alignement:Loyal / Neutre
Portfolios:Mort, Loyauté, Guerre
Domaines:Glory, Protection, War, Courage.
Symbole:Des ailles de plummes
Plan d'origine:Asgaard
Rang divin:Mineur
Arme divine:Longsword
Clerg�:Guérrier
Description
Les Valkyries sont des divinités mineures qui servent Woden, le maître des dieux. Elles sont des guerrières en armures qui choississent les guerriers les plus méritant pour les ammener a Valhalla ou leurs esprit continue a combattre aux cotés de Woden.

On dit que les Valkyries était autrefois des jeunes femme vierge qui aurait décider de prendre les armes pour se battre. Woden les auraient récompensé en faisant d'elle des Valkyries et les affublants de magnifiques ailles.

Il existe de nombreuse Valkyrie

Svafa est la fille d'un des premiers rois d'une des dix provinces de Jakomia. Lorsqu'elle était mortel elle étai guerrière et s'éprit d'un chevalier de qui elle était follement amoureuse. Lorsque celui-ci mourut aux combat elle demanda a Woden de l'ammener elle même a Valhala.

Woden en fit une Valkyrie et la chargea de prendre un guerrier parmis les mortels et de voir a sa protection jusqu'a ce que celui-ci meurt de cause naturel et l'ammener ensuite a Valhala. Depuis elle répête de manège sans fin cherchant dans le regard de chaque guerrier qu'elle protège celui de son ancien amoureux.
Domaines
Glory
Turn undead with a +2 bonus on the turnning check and +1d6 on the turning damage roll.
Niveau 1:Disrupt Undead: Deals 1d6 damage to one undead.
Niveau 2:Bless Weapon: Weapon strikes true against evil foes.
Niveau 3:Searing Light: Ray deals 1d8/two levels damage, more against undead.
Niveau 4:Holy Smite: Damages and blinds evil creatures.
Niveau 5:Holy Sword: Weapon becomes +5, deals +2d6 damage against evil.
Niveau 6:Bolt of Glory: Positive energy ray deals extra damage to evil outsiders and undead.
Niveau 7:Sunbeam: Beam blinds and deals 4d6 damage.
Niveau 8:Crown of Glory: you gain +4 Charisma and enthrall those who hear you.
Niveau 9:Gate: Connects two planes for travel or summoning.
Source:Spell Compendium / Complete Divine

Protection
You can generate a protective ward as a supernatural ability. Grant someone you touch a resistance bonus equal to your cleric level on his or her next saving throw. Activating this power is a standard action. The protective ward is an abjuration effect with a duration of 1 hour that is usable once per day.
Niveau 1:Sanctuary: Opponents can’t attack you, and you can’t attack.
Niveau 2:Shield Other: You take half of subject’s damage.
Niveau 3:Protection from Energy: Absorb 12 points/level of damage from one kind of energy.
Niveau 4:Spell Immunity: Subject is immune to one spell per four levels.
Niveau 5:Spell Resistance: Subject gains SR 12 + level.
Niveau 6:Antimagic Field: Negates magic within 10 ft.
Niveau 7:Repulsion: Creatures can’t approach you.
Niveau 8:Mind Blank: Subject is immune to mental/emotional magic and scrying.
Niveau 9:Prismatic Sphere: As prismatic wall, but surrounds on all sides.
Source:Player's Handook

War
Free Martial Weapon Proficiency with deity’s favored weapon (if necessary) and Weapon Focus with the deity’s favored weapon.
Niveau 1:Magic Weapon: Weapon gains +1 bonus.
Niveau 2:Spiritual Weapon: Magical weapon attacks on its own.
Niveau 3:Magic Vestment: Armor or shield gains +1 enhancement per four levels.
Niveau 4:Divine Power: You gain attack bonus, +6 to Str, and 1 hp/level.
Niveau 5:Flame Strike: Smite foes with divine fire (1d6/level damage).
Niveau 6:Blade Barrier: Wall of blades deals 1d6/level damage.
Niveau 7:Power Word Blind: Blinds creature with 200 hp or less.
Niveau 8:Power Word Stun: Stuns creature with 150 hp or less.
Niveau 9:Power Word Kill: Kills creature with 100 hp or less.
Source:Player's Handook

Courage
You radiate an aura of courage that grants all allies within 10 feet (including yourself) a +4 morale bonus on saving throws againts fear effects. This ability functions only while you are conscious.
Niveau 1:Remove Fear: Suppresses fear or give +4 on saves against fear for one subject + one per 4 levels.
Niveau 2:Aid: +1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10).
Niveau 3:Cloak of Bravery: You and your allies gain a bonus on saves against fear.
Niveau 4:Heroism: Gives +2 bonus on attack rolls, saves, skill checks.
Niveau 5:Valiant Fury: +4 str, con; +2 will saves, extra attack.
Niveau 6:Heroes Feast: Food for one creature/level cures and grants combat bonuses.
Niveau 7:Heroism, Greater: Gives a +4 bonus on attack rolls, saves, skill checks; immunity to fear, temporary hp.
Niveau 8:Lion Roar: Deal 1d8 points of damage/2 levels to enemies; allies get +1 on attacks and saves against fear, temporary hp.
Niveau 9:Cloak of Bravery, Greater: You and your allies become immune to fear and get +2 bonus on attacks.
Source:Spell Compendium