Le monde de Belam

Aker

Dieu de l'horizon, de la frontière entre le jour et la nuit dans le panth�on Abylonien.
Description
Alignement:Neutre
Portfolios:0e dynastie
Domaines:Air, Darkness, Glory, Moon, Sun.
Symbole:Un demi disque sur une ligne
Rang divin:Mineur
Domaines
Air
Turn or destroy earth creatures as a good cleric turns undead. Rebuke, command, or bolster air creatures as an evil cleric rebukes undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability.
Niveau 1:Obscuring Mist: Fog surrounds you.
Niveau 2:Wind Wall: Deflects arrows, smaller creatures, and gases.
Niveau 3:Gaseous Form: Subject becomes insubstantial and can fly slowly.
Niveau 4:Air Walk: Subject treads on air as if solid (climb at 45-degree angle).
Niveau 5:Control Winds: Change wind direction and speed.
Niveau 6:Chain Lightning: 1d6/level damage; 1 secondary bolt/level each deals half damage.
Niveau 7:Control Weather: Changes weather in local area.
Niveau 8:Whirlwind: Cyclone deals damage and can pick up creatures.
Niveau 9:Elemental Swarm: Summons multiple elementals. Cast as an air spell only.
Source:Player's Handook

Darkness
Character gains the feat Blind fighting.
Niveau 1:Obscuring Mist: Fog surround you.
Niveau 2:Blindness/Deafness: Makes subject blinded of deafned.
Niveau 3:Blacklight:Create an area of total darkness.
Niveau 4:Armor of Darkness: Shroud grants deflection bonus, darkvision, and other effects.
Niveau 5:Darkbolt: Multiple bolts deal 2d8 damage and daze creatures.
Niveau 6:Prying Eyes: 1d4+1/level floating eyes scout for you.
Niveau 7:Nightmare: Sends vision dealing 1d10 damage, fatigue.
Niveau 8:Power Word Blind: Blinds creature with 200 hp or less.
Niveau 9:Power Word Kill: Kills one creature with 100 hp or less.
Source:Spell Compendium

Glory
Turn undead with a +2 bonus on the turnning check and +1d6 on the turning damage roll.
Niveau 1:Disrupt Undead: Deals 1d6 damage to one undead.
Niveau 2:Bless Weapon: Weapon strikes true against evil foes.
Niveau 3:Searing Light: Ray deals 1d8/two levels damage, more against undead.
Niveau 4:Holy Smite: Damages and blinds evil creatures.
Niveau 5:Holy Sword: Weapon becomes +5, deals +2d6 damage against evil.
Niveau 6:Bolt of Glory: Positive energy ray deals extra damage to evil outsiders and undead.
Niveau 7:Sunbeam: Beam blinds and deals 4d6 damage.
Niveau 8:Crown of Glory: you gain +4 Charisma and enthrall those who hear you.
Niveau 9:Gate: Connects two planes for travel or summoning.
Source:Spell Compendium / Complete Divine

Moon
Character gain a spell resistance of 10 + cleric level. Moon Keeper prestige class count in the cleric level.
Niveau 1:Faerie Fire
Niveau 2:Moon Ray: As scorching ray but elemental type (fire, ice, lightning, acid or sonic) at choice.
Niveau 3:Moon Light: As daylight but moon colors at choice.
Niveau 4:Dimension Door
Niveau 5:Teleport
Niveau 6:Analyze Dweomer
Niveau 7:Prismatic Spray
Niveau 8:Prismatic Wall
Niveau 9:Meteor Swarm
Source:MoonZar

Sun
Once per day, you can perform a greater turning against undead in place of a regular turning. The greater turning is like a normal turning except that the undead creatures that would be turned are destroyed instead.
Niveau 1:Endure Elements: Exist comfortably in hot or cold environments.
Niveau 2:Heat Metal: Make metal so hot it damages those who touch it.
Niveau 3:Searing Light: Ray deals 1d8/two levels, more against undead.
Niveau 4:Fire Shield: Creatures attacking you take fire damage; you’re protected from heat or cold.
Niveau 5:Flame Strike: Smite foes with divine fire (1d6/level damage).
Niveau 6:Fire Seeds: Acorns and berries become grenades and bombs.
Niveau 7:Sunbeam: Beam blinds and deals 4d6 damage.
Niveau 8:Sunburst: Blinds all within 10 ft., deals 6d6 damage.
Niveau 9:Prismatic Sphere: As prismatic wall, but surrounds on all sides.
Source:Player's Handook