Le monde de Belam

Narnilleh

Dieu de la convergence dans le panth�on Abylonien.
Description
Titre:Celui qui unie, qui contraint
Alignement:Neutre / Mauvais
Portfolios:7e Dinastie
Domaines:Competition, Death, Trickery, Charm.
Symbole:Un serpent a deux tête
Rang divin:Mineur
Domaines
Competition
You relish the chance to prove yourself against your foes. As an extraordinary ability. you gain a +1 bonus on all opposed checks you make.
Niveau 1:Remove Fear: Suppresses feat or gives +4 on saves against fear for one subject + one per four levels.
Niveau 2:Zeal: You move through foes to attack the enemy you want.
Niveau 3:Prayer: Allies gain +1 on most rolls, and enemies suffer -1.
Niveau 4:Divine Power: You gain attack bonus, +6 to Str, and 1 hp/level.
Niveau 5:Righteous Might: Your size increases, and you gain combat bonuses.
Niveau 6:Zealot Pact: You automatically gain combat bonuses when you attack someone of opposite alignment.
Niveau 7:Regenerate: Subject's severed limbs grow back, cures 4d8 +1/level (max+35).
Niveau 8:Moment of Prescience: You gain insight bonus on single attack roll, check, or save.
Niveau 9:Visage of the Deity, Greater: As lesser visage of the deity, but you become half-celestial or half-fiendish.
Source:Spell Compendium / Complete Divine

Death
You may use a death touch once per day. Your death touch is a supernatural ability that produces a death effect. You must succeed on a melee touch attack against a living creature (using the rules for touch spells). When you touch, roll 1d6 per cleric level you possess. If the total at least equals the creature’s current hit points, it dies (no save).
Niveau 1:Cause Fear: One creature of 5 HD or less flees for 1d4 rounds.
Niveau 2:Death Knell: Kill dying creature and gain 1d8 temporary hp, +2 to Str, and +1 caster level.
Niveau 3:Animate Dead: Creates undead skeletons and zombies.
Niveau 4:Death Ward: Grants immunity to death spells and negative energy effects.
Niveau 5:Slay Living: Touch attack kills subject.
Niveau 6:Create Undead: Create ghouls, ghasts, mummies, or mohrgs.
Niveau 7:Destruction: Kills subject and destroys remains.
Niveau 8:Create Greater Undead: Create shadows, wraiths, spectres or devourers.
Niveau 9:Wail of the Banshee: Kills one creature/level.
Source:Player's Handook

Trickery
Add Bluff, Disguise, and Hide to your list of cleric class skills.
Niveau 1:Disguise Self: Disguise own appearance.
Niveau 2:Invisibility: Subject invisible 1 min./level or until it attacks.
Niveau 3:Nondetection: Hides subject from divination, scrying.
Niveau 4:Confusion: Subjects behave oddly for 1 round/level.
Niveau 5:False Vision: Fools scrying with an illusion.
Niveau 6:Mislead: Turns you invisible and creates illusory double.
Niveau 7:Screen: Illusion hides area from vision, scrying.
Niveau 8:Polymorph Any Object: Changes any subject into anything else.
Niveau 9:Time Stop: You act freely for 1d4+1 rounds.
Source:Player's Handook

Charm
You can boost your charisma by 4 points once per day. Activating this power is a free action. The charisma increase lasts 1 minute.
Niveau 1:Charm Person: Makes one person your friend.
Niveau 2:Calm Emotions: Calms creatures, negating emotions effects.
Niveau 3:Suggestion: Compels subject to follow stated course of action.
Niveau 4:Good Hope: Subjects gain +2 on attack rolls, damage rolls, saves, and checks.
Niveau 5:Charm Monster: Makes monster believe it is your ally.
Niveau 6:Geas/Quest: As lesser geas, plus it affects any creature.
Niveau 7:Insanity: Subject suffers continuous confusion.
Niveau 8:Demand: As sending, plus you can send suggestion.
Niveau 9:Dominate Monster: As dominate person, but any creature.
Source:Spell Compendium