Delay Damage

Transmutation (Temporal Push) [Time]

Niveau:Chronographer 2, Sorcerer 2, Wizard 2
Composantes:V S M
Temps d'incantation:1 action standard
Zone d'effet:Touché
Cible:Créature touchée
Duration:1 ronde / niveau
Jet de Sauvegarde:Volonté annule
Résistance magique:Applicable
Source:Netbook of time
This spell creates a temporal field around the target, which intercepts any damage done to it and delays it until the expiration of the spell. Both weapon damage and energy effects are delayed, though any magical effects not causing damage (charm, hold, etc) are treated normally. Healing effects are also delayed, so they will take effect at the same time as the damage does. (But this aspect can be turned off: see below.)

A second casting of this spell will NOT further delay the same damage-- all damage done during the duration of the first casting takes effect immediately when it expires, even if the spell is cast again.

Note that this spell can also be used offensively, by declaring (when casting) that healing will *not* be delayed. In this case, when all delayed damage takes effect at once, the target may find that it does not have time to heal itself before dying of massive damage.